Hi, I'm Paul Russel, a graphic and environment artist with over two decades of experience in graphic design, motion graphics, and 3D art within the gaming and entertainment industries. I've had the opportunity to work on iconic projects like the Halo series at Bungie, crafting immersive environments and designing branding that resonates with audiences. Currently based in Austin, I freelance for various clients, including podcasts, theaters, bands, and gaming companies. I'm passionate about creating compelling visual content and continuously expanding my skills across digital platforms and tools.

Paul Russel

Hi, I'm Paul Russel, a graphic and environment artist with over two decades of experience in graphic design, motion graphics, and 3D art within the gaming and entertainment industries. I've had the opportunity to work on iconic projects like the Halo series at Bungie, crafting immersive environments and designing branding that resonates with audiences. Currently based in Austin, I freelance for various clients, including podcasts, theaters, bands, and gaming companies. I'm passionate about creating compelling visual content and continuously expanding my skills across digital platforms and tools.

Available to hire

Hi, I’m Paul Russel, a graphic and environment artist with over two decades of experience in graphic design, motion graphics, and 3D art within the gaming and entertainment industries. I’ve had the opportunity to work on iconic projects like the Halo series at Bungie, crafting immersive environments and designing branding that resonates with audiences.

Currently based in Austin, I freelance for various clients, including podcasts, theaters, bands, and gaming companies. I’m passionate about creating compelling visual content and continuously expanding my skills across digital platforms and tools.

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Work Experience

Environment Artist at Certain Affinity
May 1, 2012 - July 24, 2025
Created environments, materials, and bitmaps to conceptualize visual themes and the Forerunner architectural style for Halo 4 multiplayer maps. Improved performance and visual quality of challenging environments. Contributed to shipping maps for Halo Combat Evolved Anniversary and the Halo 4 game.
Graphic Designer / Motion Graphics at SPAZDESIGN (Freelance)
May 1, 2012 - Present
Provide graphic design and motion graphics services for various clients including web design, branding, event flyers, album covers, and other visual assets. Clients include The Fourth Curtain Podcast, Scarah’s Scream Theater, Kick Butt Coffee, and bands such as Screeching Weasel and Semi Famous. Past clients also include IGDA Austin and notable gaming conferences and companies.
Art Direction / Graphic Design / 3D & 2D Art / Animation / Concept at Bungie
August 1, 2010 - July 24, 2025
Developed concept illustrations for logos, in-game artwork for physical media packaging such as books and toys, studio t-shirt designs, and illustrations for the Halo series of video games on Xbox platforms. Created environment art including concepts, construction, design, materials, and textures for human and alien architecture. Shipments include numerous Halo titles and DLCs.
Art Direction / Graphic Design / Motion Graphics / 3D & 2D Art / Storyboards / Concept at High Voltage Software Inc.
November 1, 1998 - July 24, 2025
Worked on art direction, graphic design, motion graphics, 3D and 2D art, and storyboards for a variety of projects including work for Chicago Bulls, Lego Racers, Microsoft NBA Basketball, and other titles.
Graphic Designer at Bortz Entertainment Group
October 1, 1995 - July 24, 2025
Created promotional materials for a high-profile nightclub owner in Chicago.
Graphic Designer at Digital People/Mac Staffing
September 1, 1995 - July 24, 2025
In-house graphic designer responsible for much of the company’s print advertising between 1992 and 1993. Provided temp services to various clients.
Graphic Designer at Ravinia Festival
September 1, 1994 - July 24, 2025
Designed program books, calendars, and other materials for Chicago's premier outdoor music festival during the 1994 season.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Professional Services, Software & Internet