Hi, I'm Subin Joy, a Unity3d Engineer with over 5 years of experience in the gaming industry. I've had the opportunity to work on a wide range of projects, from automotive UI implementations to developing and releasing multiple slot games across various platforms including mobile and web. I enjoy the challenge of optimizing applications for performance and working collaboratively with product owners, artists, and QA teams to deliver high-quality games. My background spans full-cycle game development with expertise in Unity and C#, and I have a passion for creating engaging and efficient software solutions. When I'm not coding, I love staying active with fitness and workouts, enjoying movies and music, gaming, and traveling.

subin Joy

Hi, I'm Subin Joy, a Unity3d Engineer with over 5 years of experience in the gaming industry. I've had the opportunity to work on a wide range of projects, from automotive UI implementations to developing and releasing multiple slot games across various platforms including mobile and web. I enjoy the challenge of optimizing applications for performance and working collaboratively with product owners, artists, and QA teams to deliver high-quality games. My background spans full-cycle game development with expertise in Unity and C#, and I have a passion for creating engaging and efficient software solutions. When I'm not coding, I love staying active with fitness and workouts, enjoying movies and music, gaming, and traveling.

Available to hire

Hi, I’m Subin Joy, a Unity3d Engineer with over 5 years of experience in the gaming industry. I’ve had the opportunity to work on a wide range of projects, from automotive UI implementations to developing and releasing multiple slot games across various platforms including mobile and web. I enjoy the challenge of optimizing applications for performance and working collaboratively with product owners, artists, and QA teams to deliver high-quality games.

My background spans full-cycle game development with expertise in Unity and C#, and I have a passion for creating engaging and efficient software solutions. When I’m not coding, I love staying active with fitness and workouts, enjoying movies and music, gaming, and traveling.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate

Work Experience

Senior Software Engineer (Unity3d) at Wipro
April 1, 2025 - Present
Worked on Automotive UI implementation for Stellantis Vehicles using Unity Engine through the Figma API. Optimized a retail application for Toshiba products by refactoring code and improving performance on low-end devices.
Senior Software Engineer (Unity3d) at Wipro
April 1, 2025 - Present
Worked for Automotive UI implementation for Stellantis Vehicles using Unity Engine through Figma API. Optimized a retail application for Toshiba product by refactoring code and improving performance on low-end devices.
Software Engineer (Unity) at Light And Wonder (previously known as Scientific games)
March 31, 2025 - July 25, 2025
Participated in full-cycle game development from inception to release for multiple slot games including UFL Cash Falls Olvera Street, Master Da Dang Jia Vivid Diamonds, and UFL Cash Falls By the Bay. Developed cross-platform games for Android, iOS, and WebGL. Utilized Unity and C# with integration of specialized slot game technology 'Hydra'. Collaborated with Product Owners, Artists, and QA teams to ensure timely delivery and contributed to Jackpot Party on Google Play Store.
Software Engineer(Unity) at Light And Wonder (previously known as Scientific games)
March 31, 2025 - July 25, 2025
Participated in full-cycle game development for multiple slot games released on mobile platforms including UFL Cash Falls Olvera Street, Master Da Dang Jia Vivid Diamonds, and UFL Cash Falls By the Bay. Developed cross-platform games for Android, iOS, and WebGL. Utilized Unity engine and C# programming language, with integration of 'Hydra' slot game technology. Collaborated with Product Owners, Artists, and QA teams to ensure timely delivery of high-quality games. Contributed to Jackpot Party on the Google Play Store.
Software Engineer 2 (Unity) at Juego Studios
October 31, 2023 - July 25, 2025
Worked on diverse projects including mobile games, apps, and AR/VR experiences tailored to client requirements. Released games and apps on Google Play Store, iOS App Store, WebGL, and Steam. Utilized design patterns to enhance code reusability and maintainability. Developed and released survey applications for Nielsen and provided support for Super Club Soccer on Steam. Contributed to bug fixes and stability for multiple games.
Software Engineer 2 (Unity) at Juego Studios
October 31, 2023 - July 25, 2025
Worked on diverse projects including mobile games, apps, and AR/VR experiences tailored to client requirements. Released games and applications on Google Play Store, iOS App Store, WebGL, and Steam. Applied strong design patterns to improve code reusability and maintainability. Developed Nielsen Vizit survey application using Factory and Observer design patterns. Created Proactive Field Talent (PFT) application incorporating 3D simulations. Supported Steam game Super Club Soccer's post-match lobby UI and overall stability. Provided bug fixes for Music Blast and Ludo GT games.
AR Developer (Unity) at Bibox Labs (Evobi Automation Private Limited)
January 31, 2020 - July 25, 2025
Developed an interactive AR application for student learning called PlayNino showcasing electric circuit simulations. Used Unity engine and Vuforia SDK for AR integration. Worked in R&D department.
AR Developer (Unity) at Bibox Labs (Evobi Automation Private Limited)
January 31, 2020 - July 25, 2025
Developed an interactive AR application called PlayNino for student learning, showcasing electric circuit simulations. Utilized Unity and Vuforia SDK for AR integration. Worked in the Research and Development department.
Game Programmer at Titli Studios (Startup- Currently Not functioning)
April 30, 2019 - July 25, 2025
Worked on a prototype of a third-person shooter game focusing on player controls and movement mechanics using Unity and C#.
Game programmer at Titli Studios (Startup- Currently Not functioning)
April 30, 2019 - July 25, 2025
Worked on a prototype of a third-person shooter game, focusing on player controls and movement mechanics using Unity and C#.

Education

Computer Science And Engineering at Muthoot Institute Of Technology And Science
May 1, 2013 - May 31, 2017
Diploma In Game Programming at Asian Institute of Design
October 1, 2017 - August 31, 2018
Computer Science And Engineering at Muthoot Institute Of Technology And Science
May 1, 2013 - May 31, 2017
Diploma In Game Programming at Asian Institute of Design
October 1, 2017 - August 31, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Consumer Goods, Transportation & Logistics, Media & Entertainment, Education

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate