I am a graduate of Applied Graphic Design from Brawijaya University, specializing in illustration and motion graphics. With over four years of experience in digital art and six years in traditional art, I am skilled at combining various techniques and media to produce original and innovative work. I am passionate about continuous self-development and always ready to adapt to the dynamics and technological advancements in the creative industry. Throughout my career, I have developed and implemented merchandising strategies, collaborated closely with creative teams, and contributed to diverse projects ranging from animation, AR card game development, to visual concept creation for publications and VTuber productions. I am continuously honing my skills and committed to producing quality and engaging creative solutions.

Hefa Nisrina Maliha Iskandar

I am a graduate of Applied Graphic Design from Brawijaya University, specializing in illustration and motion graphics. With over four years of experience in digital art and six years in traditional art, I am skilled at combining various techniques and media to produce original and innovative work. I am passionate about continuous self-development and always ready to adapt to the dynamics and technological advancements in the creative industry. Throughout my career, I have developed and implemented merchandising strategies, collaborated closely with creative teams, and contributed to diverse projects ranging from animation, AR card game development, to visual concept creation for publications and VTuber productions. I am continuously honing my skills and committed to producing quality and engaging creative solutions.

Available to hire

I am a graduate of Applied Graphic Design from Brawijaya University, specializing in illustration and motion graphics. With over four years of experience in digital art and six years in traditional art, I am skilled at combining various techniques and media to produce original and innovative work. I am passionate about continuous self-development and always ready to adapt to the dynamics and technological advancements in the creative industry.

Throughout my career, I have developed and implemented merchandising strategies, collaborated closely with creative teams, and contributed to diverse projects ranging from animation, AR card game development, to visual concept creation for publications and VTuber productions. I am continuously honing my skills and committed to producing quality and engaging creative solutions.

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Language

Indonesian
Fluent
English
Advanced
Japanese
Advanced
Chinese
Beginner
Swedish
Beginner

Work Experience

Merchandise Division Member at Brawijaya International Design Exhibition
July 31, 2024 - July 25, 2025
Developed and implemented a consistent and engaging merchandise division management strategy aligned with exhibition goals and themes. Contributed to the Illustration team, maintaining strong communication with external parties. Managed project expenses and developed new creative ideas. Worked collaboratively with team members to ensure design elements supported overall exhibition objectives.
Graphic Designer dan Illustrator at RANGERGATOS
January 1, 2021 - Present
Engaged in developing and producing various visual works such as illustrations and layouts for a mini creative studio. Collaborated with team members to brainstorm ideas, review designs, and revise work based on feedback. Continuously improved skills and quality of work through collaborative processes.
Visual Artist for Music Video at Hikaru Nara Quilldrencord
May 31, 2022 - July 25, 2025
Created visuals and illustrated scenes for a music video, including character designs, backgrounds, and key visuals, supporting the song's narrative. Collaborated with the writing team to develop visual and narrative content ensuring cohesion and relevance with the song's message.
Illustrator and Booth Organizer at CHIBICON 2024, Anime Community Convention
April 30, 2024 - July 25, 2025
Illustrated characters for merchandise designs based on games and Donghua. Organized and set up booths, promoted and sold merchandise directly to customers. Managed sales transactions and cooperated with team members to manage the shared booth.
AR Cardgame Developer at CRYSTARA
July 31, 2024 - July 25, 2025
Conducted research on theme, story, aesthetics, and AR implementation in playing cards. Developed AR features focusing on card recognition and 3D rendering in real-world environments.
Illustrator and Promoter at Nusantara Wonderland Fanzine
March 31, 2024 - July 25, 2025
Participated in team discussions to align ideas and ensure illustrations fit the narrative and theme. Developed visual concepts for the Trip Nusantara theme and Twisted Wonderland characters. Involved in promotion of the zine on social media and events.
Lore Animator and Virtual Model Creator at Yatogami Irina Vtuber
June 30, 2025 - July 25, 2025
Created lore animation for the Vtuber debut of Yatogami Irina named INERTIA and participated in creating the virtual model character.
Merchandise Division Member at Brawijaya International Design Exhibition
July 31, 2024 - August 2, 2025
Developed and implemented merchandise division member management strategy aligning with overall exhibition goals. Contributed to the illustration team maintaining external communication, monitored project expenses, and developed creative project ideas. Collaborated with team members to integrate design elements supporting exhibition themes.
Graphic Designer dan Illustrator at RANGERGATOS
January 1, 2021 - Present
Member of a mini studio in the creative industry developing and producing various visual works including illustrations and layouts. Collaborated with team for brainstorming, design evaluations, and revisions to meet quality standards, continuously honing skills.
Visual Artist at Hikaru Nara Quilldrencord
May 31, 2022 - August 2, 2025
Created visuals and illustrated scenes for music videos, including character design, backgrounds, and key visuals. Collaborated with the writing team to develop visual narrative content supporting the song's message.
Illustrator and Merchandise Staff at CHIBICON 2024, Anime Community Convention
April 30, 2024 - August 2, 2025
Illustrated characters from games and Donghua for merchandise designs. Organized and set up booths while promoting and selling merchandise directly to customers. Managed sales transactions to ensure pleasant customer experience and collaborated with team for booth management.
AR Developer and Researcher at AR Cardgame, CRYSTARA
July 31, 2024 - August 2, 2025
Conducted research on theme, story, aesthetics, and implementation of Augmented Reality in playing cards. Developed ready-to-use AR focusing on card recognition and rendering 3D objects in real-world environments.
Illustrator and Promoter at Nusantara Wonderland Fanzine
March 31, 2024 - August 2, 2025
Participated in team discussions to align and ensure illustrations fit with narrative and other elements of the zine. Developed multiple visual concepts aligned with the Trip Nusantara theme and Twisted Wonderland characters. Involved in social media and event promotion.
Lore Animator and Virtual Model Creator at Vtuber Debut Yatogami Irina
June 30, 2025 - August 2, 2025
Created lore animation for the Vtuber debut INERTIA and participated in the creation of the virtual model character for Yatogami Irina.
Merchandise Division Member at Brawijaya International Design Exhibition
July 1, 2024 - August 7, 2025
Developed and implemented consistent and engaging merchandise division member management strategy aligning with overall exhibition goals and themes. Contributed to illustration team, maintaining strong communication with external parties. Allocated and monitored project expenses, developed new creative ideas for projects or issues, and collaborated with other team members to integrate design elements and support exhibition themes and objectives.
Graphic Designer and Illustrator at RANGER GATOS
January 1, 2021 - Present
Played a role in developing and producing various visual works such as illustrations and layouts. Collaborated with team members to brainstorm ideas, evaluate designs, and ensure final products aligned with established ideas. Welcomed feedback and made revisions to achieve satisfactory results while continuously honing skills and improving quality of work.
Visuals Creator at Hikaru Nara Quilld
May 1, 2022 - August 7, 2025
Directly responsible for creating visuals and illustrated scenes used throughout a music video. Tasks included character design, backgrounds, key visuals, and other graphic elements supporting the song's narrative and atmosphere. Collaborated with the writing team to develop visual and narrative content ideas, ensuring illustrations were aesthetically pleasing and supported the song's message.
Illustrator and Booth Manager at CHIBICON 2024, Anime Community Convention
April 1, 2024 - August 7, 2025
Illustrated characters from various games and Donghua for merchandise designs. Organized and set up booths, promoted and sold merchandise directly to customers. Managed sales transactions efficiently and courteously, ensuring every customer had a pleasant shopping experience. Worked collaboratively with other team members to organize and manage the shared booth.
AR Card Game Research and Development Team Member at CRYSTARA
July 1, 2024 - August 7, 2025
Conducted research with the team on theme, story, aesthetics, and implementation of Augmented Reality (AR) in playing cards. Developed ready-to-use AR focusing on card recognition and rendering 3D objects in real-world environments.
Visual Developer and Team Member at Nusantara Wonderland Fanzine
March 1, 2024 - August 7, 2025
Participated in team discussions to align ideas and ensure illustrations fit with the narrative and other elements of the zine. Developed several visual concepts that aligned with the 'Trip Nusantara' theme and Twisted Wonderland characters. Involved in zine promotion on social media and at events.
Lore Animation Creator at Yato Gamii Irina VTuber
June 1, 2025 - August 7, 2025
Responsible for creating Lore Animation for Yato Gamii Irina's VTuber debut INERTIA. Participated in creating the Virtual Model Character for the VTuber.

Education

Diploma 4 at Universitas Brawijaya
January 1, 2021 - December 31, 2025
Communication Design and Strategy at Arts University Bournemouth
January 1, 2024 - December 31, 2024

Qualifications

Student Development of 1000 Villages (MMD) Program 2023: Animation Creation Due to Uneducational Shows and Digital Literacy Animation for SDN 2 Perak
January 1, 2023 - December 31, 2023
Student Development of 1000 Villages (MMD) Program
January 1, 2023 - December 31, 2023

Industry Experience

Media & Entertainment, Education, Gaming, Retail, Other, Professional Services, Software & Internet
    paper Creative Portofolio
    A curated collection of original works showcasing skills in illustration, motion graphics, and design. This portfolio demonstrates a strong foundation in both traditional and digital art, blending storytelling with visual aesthetics. Each project reflects versatility in style, technical proficiency with tools such as Clip Studio Paint, Adobe Illustrator, and animation software, as well as the ability to adapt designs for various media and audiences. The works highlight creative problem-solving, attention to detail, and a distinctive artistic voice developed through years of practice and academic training.
    uniE608 INERTIA: Lore Animation Vtuber Debut
    As Motion Animator and VTuber Character Designer for "INERTIA," I brought the project's foundational lore to life through dynamic animation. I was responsible for designing compelling VTuber characters that embodied the narrative, and then meticulously animating their debut lore video. This involved crafting fluid movements and expressive visuals to establish the VTuber's identity and backstory, ensuring an engaging and memorable introduction to their audience. My work helped set the stage for the VTuber's persona and universe through visually rich storytelling. animator video characterdesign vtuber