Available to hire
I am an AI Engineer with over 2 years of hands-on experience specializing in Python image-processing and Unity VR development. I am passionate about optimizing machine learning models for real-time applications and creating engaging AR/VR experiences. My goal is to leverage my skills in AI and game development to build innovative and immersive digital environments.
I have developed a strong foundation in both software development and 3D artistry, working across projects from AI-powered dental applications to VR games. I enjoy collaborating with cross-functional teams and am always eager to learn and apply new technologies to solve complex problems.
Skills
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Language
Arabic
Fluent
English
Advanced
Work Experience
Artificial Intelligence Engineer at OmniClouds
August 1, 2024 - PresentEngaged in hands-on development using Python to design and develop image processing algorithms. Improved existing image processing algorithms for efficiency and effectiveness. Wrote and maintained unit and integration tests to ensure code quality. Participated actively in feedback loops to continuously improve products and processes. Collaborated with cross-functional teams to deploy products effectively. Contributed to identifying and optimizing image processing capabilities to enhance performance and cost-effectiveness. Developed multiple machine learning and AI models.
Artificial Intelligence Engineer at OmniClouds
August 1, 2024 - PresentEngaged in hands-on development using Python to design and develop image processing algorithms. Improved existing algorithms for efficiency and effectiveness. Wrote and maintained unit and integration tests to ensure code quality. Participated actively in feedback loops to enhance products and processes. Collaborated with cross-functional teams for effective product deployment. Contributed to identifying and optimizing image processing capabilities to enhance performance and cost-effectiveness. Developed multiple machine learning and AI models.
Artificial Intelligence Engineer at OmniClouds
August 1, 2024 - PresentEngaged in hands-on development using Python to design and develop image processing algorithms. Improved existing image processing algorithms for efficiency and effectiveness. Wrote and maintained unit tests and integration tests to ensure code quality. Participated actively in feedback loops to continuously improve products and processes. Collaborated with cross-functional teams to deploy products effectively. Contributed to identifying and optimizing image processing capabilities to enhance performance and cost-effectiveness. Developed multiple machine learning and AI models.
Game Developer | Virtual Reality developer diploma at 312 labs | certified by American center
March 31, 2024 - July 25, 2025Developed AR and VR applications using Unity. Designed and implemented interaction systems including teleportation, locomotion, and controller-based interactions. Created and managed prefabs, blend trees, and finite state machines for character animations and game mechanics. Built and deployed APKs for Meta Quest 2. Designed 3D assets, optimized lighting, baked textures, and added visual effects using particle systems. Programmed enemy spawning systems, audio integration, and gameplay mechanics for projects such as a zombie shooting game. Followed design documentation and utilized industry-standard resources like Mixamo and TurboSquid for animation and asset acquisition.
Game Developer | Virtual Reality developer diploma at 312 labs | certified by American center
March 31, 2024 - July 25, 2025Developed AR and VR applications using Unity. Designed and implemented interaction systems including teleportation, locomotion, and controller-based interactions. Created and managed prefabs, blend trees, and finite state machines for character animations and game mechanics. Built and deployed APKs for Meta Quest 2. Designed 3D assets, optimized lighting, baked textures, and added visual effects using particle systems. Programmed enemy spawning systems, audio integration, and gameplay mechanics for projects like zombie shooting. Followed design documentation and used industry-standard resources like Mixamo and TurboSquid for animation and asset acquisition.
Game Developer | Virtual Reality developer diploma at 312 labs | certified by American center
March 31, 2024 - July 25, 2025Developed AR and VR applications using Unity. Designed and implemented interaction systems, including teleportation, locomotion, and controller-based interactions. Created and managed prefabs, blend trees, and finite state machines for character animations and game mechanics. Built and deployed APKs for Meta Quest 2. Designed 3D assets, optimized lighting, baked textures, and added visual effects using particle systems. Programmed enemy spawning systems, audio integration, and gameplay mechanics for projects such as zombie shooting. Followed design documentation and utilized industry-standard resources like Mixamo and TurboSquid for animation and asset acquisition.
3D artist intern at Gmind
October 31, 2023 - July 25, 2025Designed and modeled a variety of VR environments. Created high-quality 3D assets optimized for VR performance. Collaborated with the development team to integrate assets seamlessly into the VR game engine. Applied UV unwrapping, texture painting, and lighting techniques.
3D artist intern at Gmind
October 31, 2023 - July 25, 2025Designed and modeled a variety of VR environments. Created high-quality 3D assets optimized for VR performance. Collaborated with the development team to integrate assets seamlessly into the VR game engine. Applied UV unwrapping, texture painting, and lighting techniques.
3D artist intern at Gmind
October 31, 2023 - July 25, 2025Designed and modeled a variety of VR environments. Created high-quality 3D assets optimized for VR performance. Collaborated with the development team to integrate assets seamlessly into the VR game engine. Applied UV unwrapping, texture painting, and lighting techniques.
Education
Bachelor's Degree at Canadian International College (CIC)
September 1, 2020 - June 30, 2024Bachelor's Degree at Canadian International College (CIC)
September 1, 2020 - June 30, 2024School of computer science at Canadian International College (CIC)
September 1, 2020 - June 30, 2024Qualifications
Virtual Reality developer diploma
January 1, 2024 - March 31, 2024Virtual Reality developer diploma
January 1, 2024 - March 31, 2024Virtual Reality developer diploma
January 1, 2024 - March 31, 2024Industry Experience
Gaming, Software & Internet, Media & Entertainment, Healthcare, Professional Services
Skills
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