Hi, I'm Gerald Jo, a passionate technical artist and 3D environment artist with a diverse background in creating immersive game and simulation assets. With years of experience working on high-quality 3D models, animations, and visual effects, I enjoy bringing creative ideas to life and collaborating closely with engineers and teams to ensure functional and visually stunning results within game engines like Unity. I also have a strong commitment to education, having taught college and high school students in game development and digital art, helping to guide the next generation of artists to showcase their best skills. I'm always keen on taking initiative in my projects and continually learning new tools and techniques in the evolving world of digital entertainment.

Gerald Jo

Hi, I'm Gerald Jo, a passionate technical artist and 3D environment artist with a diverse background in creating immersive game and simulation assets. With years of experience working on high-quality 3D models, animations, and visual effects, I enjoy bringing creative ideas to life and collaborating closely with engineers and teams to ensure functional and visually stunning results within game engines like Unity. I also have a strong commitment to education, having taught college and high school students in game development and digital art, helping to guide the next generation of artists to showcase their best skills. I'm always keen on taking initiative in my projects and continually learning new tools and techniques in the evolving world of digital entertainment.

Available to hire

Hi, I’m Gerald Jo, a passionate technical artist and 3D environment artist with a diverse background in creating immersive game and simulation assets. With years of experience working on high-quality 3D models, animations, and visual effects, I enjoy bringing creative ideas to life and collaborating closely with engineers and teams to ensure functional and visually stunning results within game engines like Unity.

I also have a strong commitment to education, having taught college and high school students in game development and digital art, helping to guide the next generation of artists to showcase their best skills. I’m always keen on taking initiative in my projects and continually learning new tools and techniques in the evolving world of digital entertainment.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Technical Artist at Ainsworth Game Technology
June 1, 2023 - Present
Conceptualize and create 2D and 3D art assets and implement them into Unity. Create visual effects and particles using shader graphs and VFX tools in Unity. Collaborate closely with engineers to ensure art assets are functional within the Unity Game Engine.
3D Environment Artist at FlightSafety International
June 30, 2023 - July 25, 2025
Create and animate 3D content such as airport terminals, runway/taxiway, and special lights for airport simulations globally. Implement knowledge of Linux and C++ scripting to convert and troubleshoot visual simulation errors. Use various 3D tools and applications to model and texture hyper-realistic aircraft and dynamic models. Recognized for taking initiative and completing work before customer review deadlines.
Concept Artist at Young Designs, LLC
March 1, 2022 - Present
Create concept designs of spaceships and game props featured in a space-themed MMORPG currently in production. Test animations, AI, and game dynamics to ensure they are sound and error-free.
3D Production Artist at Machine Union, LLC
July 31, 2013 - July 25, 2025
Collaborated with the art team to create props with good topology and realistic hand-painted textures for games like Paradise Cove and Animal Voyage on iPhone and Galaxy platforms. Modeled and textured environments and characters using industry-standard workflows and proprietary software including 3ds Max, ZBrush, and Photoshop.
3D Artist at Black Ops Entertainment
December 31, 2004 - July 25, 2025
Modeled and textured characters and props primarily using 3ds Max and Photoshop per art direction. Ensured props looked good in the proprietary game engine and tested games to maintain model and animation quality. Contributed to the successful publishing of the game X-Files: Resist or Serve for the Playstation 2 console.
Game Development Instructor at Westwood College
December 31, 2014 - July 25, 2025
Taught college-level students knowledge and tools to create art portfolios for media and 3D industry jobs. Guided students in tailoring portfolios towards modeling, texturing, or animation based on strengths.
Media Arts Instructor at Baldy View Regional Occupational Center
December 31, 2018 - July 25, 2025
Mentored high school students in game development principles including character animation, digital art creation, and use of Unity to create 3D environments. Provided support to students with behavioral issues and motivated those pursuing digital art careers. Participated in workshops and professional development to improve curriculum and teaching methods.

Education

B.S. at University of California at Irvine
January 1, 1996 - June 30, 2000
B.S. at Art Institute of California, Orange County
January 1, 1999 - June 30, 2003

Qualifications

Career Technical Education Credential
January 11, 2030 - July 25, 2025

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet