Gerald Jo
Hi, I'm Gerald Jo, a passionate technical artist and 3D environment artist with a diverse background in creating immersive game and simulation assets.
About
Hi, I’m Gerald Jo, a passionate technical artist and 3D environment artist with a diverse background in creating immersive game and simulation assets. With years of experience working on high-quality 3D models, animations, and visual effects, I enjoy bringing creative ideas to life and collaborating closely with engineers and teams to ensure functional and visually stunning results within game engines like Unity.
I also have a strong commitment to education, having taught college and high school students in game development and digital art, helping to guide the next generation of artists to showcase their best skills. I’m always keen on taking initiative in my projects and continually learning new tools and techniques in the evolving world of digital entertainment.
- 21 years' experience
- Joined July 2025
Languages
- EnglishFluent
Industry experience
- Gaming
- Education
- Media & Entertainment
- Software & Internet
Work experience· 7 roles
Create and animate 3D content such as airport terminals, runway/taxiway, and special lights for airport simulations globally. Implement knowledge of Linux and C++ scripting to convert and troubleshoot visual simulation errors. Use various 3D tools and applications to model and texture hyper-realistic aircraft and dynamic models. Recognized for taking initiative and completing work before customer review deadlines.
Conceptualize and create 2D and 3D art assets and implement them into Unity. Create visual effects and particles using shader graphs and VFX tools in Unity. Collaborate closely with engineers to ensure art assets are functional within the Unity Game Engine.
Create concept designs of spaceships and game props featured in a space-themed MMORPG currently in production. Test animations, AI, and game dynamics to ensure they are sound and error-free.
Education
Certifications and awards
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