Available to hire
Hi, I’m Venkatesh Vayachal, a passionate software engineer specializing in game development with hands-on experience in gameplay programming and simulation design. I enjoy creating efficient automation systems and engaging game mechanics that enhance user experience and boost productivity.
With a Master’s degree in Computer Science focused on Game Development from USC, I’ve worked on diverse projects ranging from developing AI-driven combat systems to designing interactive simulations. I love collaborating with creative teams to deliver polished, fun, and immersive gameplay experiences.
Skills
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Language
English
Advanced
Work Experience
Software Engineer at Naminatha Fuels LLC (Formerly Yug Petroleum Inc)
June 1, 2023 - PresentImplemented automation of admin tasks using Python and its libraries and APIs to improve task efficiency by 40%. Designed Simulation Exercises using Unity 3D to improve the learning of the sales system for new hires, reducing learning time by 30%. Developed Python applications to extract and represent sales trends, boosting future sales by 20%.
Gameplay Programmer at [P1] Games
May 1, 2024 - PresentOptimized development workflow by implementing a Game Manager System to streamline communication between game systems. Designed and implemented gameplay mechanics including crouching, grappling, sprinting, camera effects, and a Save/Load System. Created reusable and modular codebases to foster faster iteration and reduce development time. Collaborated closely with lead designers, producers, and directors ensuring smooth development processes and deadline adherence. Enhanced player engagement through advanced AI behavior systems and physics-based mechanics.
Gameplay Programmer, UI Designer at USC Games - Machine Heart, RPG (Unity 3D)
May 31, 2023 - July 26, 2025Designed and implemented systems for dialogue-based progression, AI-driven combat, and dynamic audio. Integrated UI components and skill progression to improve gameplay flow and player satisfaction. Developed Save/Load functionality to increase replayability and enable seamless player progression.
Software Development Intern at Yug Petroleum Inc
July 31, 2022 - July 26, 2025Developed an application using Python to extract and represent sales trends, helping boost future sales by 20%. Designed and developed software applications to automate reports and administrative tasks to improve task efficiency by 30%.
Animator at University of Southern California - Institute for Creative Technologies
May 31, 2022 - July 26, 2025Designed a 3D model of a sea lion using Blender sculpting tools, rigged it, and created animations.
Game Engine Programmer, Tools Programmer at University of Southern California - Custom Game Engine
December 31, 2021 - July 26, 2025Developed and implemented key systems for Prime Engine including Physics System in C++, character animations with joint manipulation, and deformative effects using LUA. Designed and integrated a 3D Audio System with object tracking using 3D vector math for immersive sound effects.
Software Engineer at Naminatha Fuels LLC (Formerly Yug Petroleum Inc)
June 1, 2023 - PresentImplemented automation of admin tasks using Python and its libraries and APIs, improving task efficiency by 40%. Designed simulation exercises using Unity 3D to enhance learning of the sales system for new hires, reducing learning time by 30%. Developed Python applications to extract and represent sales trends of the company, contributing to a 20% boost in future sales.
Gameplay Programmer at [P1] Games
May 1, 2024 - PresentOptimized development workflow by implementing a Game Manager System to streamline communication between game systems. Designed and implemented gameplay mechanics such as crouching, grappling, sprinting, camera effects, and a Save/Load System. Developed reusable and modular codebases enabling faster iteration and reduced development time. Collaborated with lead designers, producers, and directors to ensure project deadlines were met. Enhanced player engagement by implementing advanced AI behavior systems and physics-based mechanics.
Gameplay Programmer, UI Designer at USC Games - Machine Heart, RPG (Unity 3D)
May 31, 2023 - July 26, 2025Designed and implemented systems for dialogue-based progression, AI-driven combat, and dynamic audio. Integrated UI components and skill progression systems to improve gameplay flow and player satisfaction. Developed Save/Load functionality to increase game replayability and support seamless player progression.
Software Development Intern at Yug Petroleum Inc
July 31, 2022 - July 26, 2025Developed an application using Python to extract and represent sales trends, contributing to a 20% increase in future sales. Designed and developed software applications automating reports and administrative tasks, improving task efficiency by 30%.
Animator at University of Southern California - Institute for Creative Technologies
May 31, 2022 - July 26, 2025Designed a 3D model of a sea lion using Blender sculpting tools, rigged, and animated the model.
Game Engine Programmer, Tools Programmer at University of Southern California - Custom Game Engine
December 31, 2021 - July 26, 2025Developed and implemented key systems for Prime Engine including a Physics System (C++), character animations with joint manipulation, and deformative effects (LUA). Designed and integrated a 3D Audio System with object tracking, utilizing 3D vector math for immersive sound effects.
Education
M.S. Computer Science at University of Southern California
August 1, 2021 - May 31, 2023B.E. Computer Engineering at Savitribai Phule Pune University
June 1, 2015 - May 31, 2019M.S. Computer Science at University of Southern California
August 1, 2021 - May 31, 2023B.E. Computer Engineering at Savitribai Phule Pune University
June 1, 2015 - May 31, 2019Qualifications
Industry Experience
Gaming, Energy & Utilities, Software & Internet, Education
Skills
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