I'm Alexander Urik, a senior Unity Game Developer specializing in mobile F2P games, editor tooling, monetization, and performance optimization. Over 6+ years I’ve taken projects from concept to launch, designing gameplay systems, tooling pipelines, and scalable architectures while optimizing memory and frame rates for diverse devices. I'm also a former movie VFX artist and FX TD, which gives me a cross-disciplinary edge. I enjoy leading small teams, mentoring juniors, and building robust pipelines that blend artistry with engineering to deliver polished experiences.

Alexander Urik

I'm Alexander Urik, a senior Unity Game Developer specializing in mobile F2P games, editor tooling, monetization, and performance optimization. Over 6+ years I’ve taken projects from concept to launch, designing gameplay systems, tooling pipelines, and scalable architectures while optimizing memory and frame rates for diverse devices. I'm also a former movie VFX artist and FX TD, which gives me a cross-disciplinary edge. I enjoy leading small teams, mentoring juniors, and building robust pipelines that blend artistry with engineering to deliver polished experiences.

Available to hire

I’m Alexander Urik, a senior Unity Game Developer specializing in mobile F2P games, editor tooling, monetization, and performance optimization. Over 6+ years I’ve taken projects from concept to launch, designing gameplay systems, tooling pipelines, and scalable architectures while optimizing memory and frame rates for diverse devices.

I’m also a former movie VFX artist and FX TD, which gives me a cross-disciplinary edge. I enjoy leading small teams, mentoring juniors, and building robust pipelines that blend artistry with engineering to deliver polished experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

Slovak
Fluent
English
Fluent

Work Experience

Unity Game Developer at HGAMES‑ArtWorks s.r.o
January 1, 2025 - July 27, 2025
Led development of multiple mobile games including WAR OF ARCANE EMPIRES, AUCTION SIMULATOR: PAWN SHOP, and WRECKING CUBE. Responsibilities included designing core gameplay systems such as tactical grid combat, progression systems, content pipelines driven by ScriptableObjects, and integrating monetization using Unity Ads & IAP. Developed custom tools including a tutorial framework and voxel-based stacking systems, optimized performance using Addressables and memory management to keep games running smoothly on low-end devices. Delivered complete projects from prototypes to global launches, emphasizing responsive UI, adaptive rewards, and bot-driven features.
Movie VFX Artist and FX TD at Various Companies in Munich & Vancouver
January 1, 2017 - July 27, 2025
Contributed to visual effects on 11 feature films, including high-profile titles like Transformers, Guardians of the Galaxy, and Batman vs Superman. Led teams of up to 20 artists and worked on complex visual effects production pipelines, bringing cinematic visuals to life.
Unity Game Developer at HGAMES - ArtWorks s.r.o
January 1, 2025 - October 3, 2025
Full-scale mobile RPG from blank Unity project to launch, inspired by Magic War Legends. Designed core systems: tactical grid combat, hero map movement, unit/hero/spell progression, chest rewards economy. Built a custom tutorial framework and ScriptableObject-driven content pipeline. Integrated Unity Ads & IAP bundles. Shipped AUCTION SIMULATOR: PAWN SHOP (mobile tycoon) with voxel-based 3D stacking, streaming 500+ items via Addressables while keeping memory under 150 MB on 2 GB devices. Designed city-map navigation, trading, chest rewards, and bot-driven auction league. Built WRECKING CUBE (hyper-casual) with a voxelizer, adaptive rewards loop, and notch-safe UI; prototype to global launch in 4 weeks.
Unity Game Developer at HGAMES - ArtWorks s.r.o
January 1, 2025 - October 3, 2025
Full-scale mobile RPG WAR OF ARCANE EMPires from blank Unity project to launch. Designed core systems: tactical grid combat, hero map movement, unit/hero/spell progression, chest rewards economy. Built a custom tutorial framework and ScriptableObject-driven content pipeline. Integrated Unity Ads & IAP bundles. Also contributed to AUCTION SIMULATOR: PAWN SHOP (mobile tycoon) with voxel-based 3D stacking, Addressables streaming of 500+ items, memory under 150 MB on 2 GB devices; city-map navigation, trading, chest rewards, and bot-driven auction league. Led WRECKING CUBE hyper-casual prototype with voxelization, adaptive rewards loop, responsive UI; delivered prototype to global launch in 4 weeks.
VFX Artist & FX TD
January 1, 2017 - October 3, 2025
Movie VFX Artist and FX TD. Munich & Vancouver, 2012–2017. Credits on 11 feature films; led teams up to 20 artists. Worked on major titles such as Transformers, Guardians of the Galaxy, Batman v Superman, etc.
Unity Game Developer at HGAMES - ArtWorks s.r.o
January 1, 2025 - October 3, 2025
Full-scale mobile RPG development from blank Unity project to launch: designed tactical grid combat, hero map movement, unit/hero/spell progression, and chest rewards economy; built a ScriptableObject-driven content pipeline and a custom tutorial framework; integrated Unity Ads & IAP bundles; implemented editor tooling and Addressables-based streaming to keep memory under 150 MB on 2 GB devices. Also shipped AUCTION SIMULATOR: PAWN SHOP (mobile tycoon) with voxel-based 3D stacking, 500+ items streamed via Addressables, city-map navigation, trading, chest rewards, and bot-driven auction league. Led WRECKING CUBE (hyper-casual) from prototype to global launch in 4 weeks with a voxelizer, adaptive rewards loop, and notch-safe UI.
VFX Artist & FX TD at Movie VFX Production (Munich & Vancouver)
January 1, 2017 - October 3, 2025
Credits on 11 feature films; led teams of up to 20 artists, contributing to large-scale VFX pipelines for productions such as Transformers, Guardians of the Galaxy, Batman v Superman, and other major projects.

Education

BSc at Masaryk University, Brno
January 1, 2006 - December 31, 2006
BSc Computer Science at Masaryk University, Brno
January 11, 2030 - January 1, 2006
BSc Computer Science at Masaryk University, Brno
January 11, 2030 - January 1, 2006
BSc Computer Science at Masaryk University, Brno
January 11, 2030 - January 1, 2006

Qualifications

Master Visual Scripting in Unity
January 11, 2030 - October 3, 2025
How to Create Scratch Card System
January 11, 2030 - October 3, 2025
Mastering Coroutines
January 11, 2030 - October 3, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services