Hi, I'm Gabriel Ferrer Colina. With a background in industrial design and digital animation, I have developed a passion for creating immersive art and animations for games and virtual reality projects. Over the years, I have worked on various projects ranging from 2D and 3D asset creation to teaching Blender and supporting production workflows. I enjoy combining creativity and technical skills to bring virtual environments and characters to life. Currently, I'm working as a production assistant and QA analyst, where I get to explore research in AI for games, create animations, handle level design and quality assurance, and support general studio operations. I love collaborating with others and continuously expanding my skill set in digital art and game development.

Gabriel Ferrer Colina

Hi, I'm Gabriel Ferrer Colina. With a background in industrial design and digital animation, I have developed a passion for creating immersive art and animations for games and virtual reality projects. Over the years, I have worked on various projects ranging from 2D and 3D asset creation to teaching Blender and supporting production workflows. I enjoy combining creativity and technical skills to bring virtual environments and characters to life. Currently, I'm working as a production assistant and QA analyst, where I get to explore research in AI for games, create animations, handle level design and quality assurance, and support general studio operations. I love collaborating with others and continuously expanding my skill set in digital art and game development.

Available to hire

Hi, I’m Gabriel Ferrer Colina. With a background in industrial design and digital animation, I have developed a passion for creating immersive art and animations for games and virtual reality projects. Over the years, I have worked on various projects ranging from 2D and 3D asset creation to teaching Blender and supporting production workflows. I enjoy combining creativity and technical skills to bring virtual environments and characters to life.

Currently, I’m working as a production assistant and QA analyst, where I get to explore research in AI for games, create animations, handle level design and quality assurance, and support general studio operations. I love collaborating with others and continuously expanding my skill set in digital art and game development.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

2D assets creator at Terror Laser Force
December 31, 2019 - July 28, 2025
Created all the 2D art assets for the game including spaceships, backgrounds, props, effects, and animations, which was released in 2019 on itch.io.
3D assets designer at VicoViz
December 31, 2023 - July 28, 2025
Produced realistic 3D models of household appliances for an augmented reality developer in 2023.
Lead 3D designer at El Pasante Elementalista
December 31, 2025 - July 28, 2025
Responsible for all 3D models and textures for the VR game, including environment, characters, and numerous props. The game was released in 2025 on Steam.
Blender 3D course teacher at Palta Sísmica
December 31, 2024 - July 28, 2025
Taught realistic illumination and modeling in Blender to all employees at the advertising agency Palta Sísmica in 2024.
Production assistant and QA analyst at Gamelogic
January 1, 2024 - Present
Conduct research on AI in games and industrial safety for VR software projects; create worker animations and prepare VR assets, handle level design and quality assurance; manage video production and general studio support including logistics and scheduling.
2D assets creator at Terror Laser Force
December 31, 2019 - July 28, 2025
Created all the art for the game including spaceships, backgrounds, props, effects, animations, and more. The game was released in 2019 on itch.io.
3D assets designer at VicoViz
December 31, 2023 - July 28, 2025
Designed realistic 3D models of household appliances for an augmented reality developer.
Lead 3D designer at El Pasante Elementalista
December 31, 2025 - July 28, 2025
Created all the 3D models and textures for the VR game including environment, characters, and numerous props. The game was released in 2025 on Steam.
Blender 3D course teacher at Palta Sísmica
December 31, 2024 - July 28, 2025
Taught realistic illumination and modeling in Blender to all employees of the advertising agency Palta Sismica.
Production assistant and QA analyst at Gamelogic
January 1, 2024 - Present
Engaged in research and development focusing on AI in games and industrial safety for VR projects. Created worker animations and prepared assets for VR including models, textures, scaling, and fixing errors. Built transport-related environments and managed all quality assurance. Handled video production tasks such as gathering references, editing footage and sound. Provided general studio support including logistics, sourcing, scheduling, and fact-checking.

Education

Degree in Industrial Design at University José María Vargas
January 1, 2014 - December 31, 2016
Degree in Industrial Design at University José María Vargas
January 1, 2014 - December 31, 2016

Qualifications

Technical degree in Digital Animation
January 1, 2021 - December 31, 2026
Technical degree in Digital Animation
January 1, 2021 - December 31, 2024

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Transportation & Logistics