Hi, I'm Bradley Hean, a passionate Unity developer and game programmer based in South Africa. With extensive experience in building simulation systems, AI programming, and game design, I've worked on projects ranging from mobile arcade games to PC and VR platforms. I enjoy problem-solving and crafting engaging interactive experiences. Over the years, I've contributed to various games and applications, honing my skills in C# and Unity 3D. I'm a fast learner, organized, and love rapid prototyping. Collaboration is important to me, and I have experience coordinating remote teams and balancing different aspects of game development from conception to completion.

Bradley Hean

Hi, I'm Bradley Hean, a passionate Unity developer and game programmer based in South Africa. With extensive experience in building simulation systems, AI programming, and game design, I've worked on projects ranging from mobile arcade games to PC and VR platforms. I enjoy problem-solving and crafting engaging interactive experiences. Over the years, I've contributed to various games and applications, honing my skills in C# and Unity 3D. I'm a fast learner, organized, and love rapid prototyping. Collaboration is important to me, and I have experience coordinating remote teams and balancing different aspects of game development from conception to completion.

Available to hire

Hi, I’m Bradley Hean, a passionate Unity developer and game programmer based in South Africa. With extensive experience in building simulation systems, AI programming, and game design, I’ve worked on projects ranging from mobile arcade games to PC and VR platforms. I enjoy problem-solving and crafting engaging interactive experiences.

Over the years, I’ve contributed to various games and applications, honing my skills in C# and Unity 3D. I’m a fast learner, organized, and love rapid prototyping. Collaboration is important to me, and I have experience coordinating remote teams and balancing different aspects of game development from conception to completion.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

English
Fluent
Afrikaans
Advanced

Work Experience

Unity developer, Simulation systems developer at Simgenics
March 1, 2022 - Present
Developed simulation systems using Unity for PC and VR platforms, working primarily with C#.
Game developer, systems and AI programmer at Arcade Oven
March 1, 2022 - July 28, 2025
Developed game systems and AI programming for the hotel tycoon simulator 'Hotel Magnate' on PC using C#.
Game developer at Sirlin Games
January 31, 2021 - July 28, 2025
Worked on input system and back-end gifting system for Fantasy Strike on PC using C#.
Game developer at TinyBytes
September 30, 2020 - July 28, 2025
Developed WarCopters, a mobile game clone of War Dragons using helicopters, programming in C#.
Augmented Reality applications Programmer at Fuzzy Logic
August 31, 2019 - July 28, 2025
Created augmented reality mobile applications for various corporate clients using C# on mobile platforms.
Creator at Independent
June 30, 2019 - July 28, 2025
Created 'Fish Sticks,' an arcade-style fishing game featuring one-player and local two-player modes, released on Google Play with leaderboard and achievements.
Creator at Independent
June 30, 2019 - July 28, 2025
Created 'PuzzleMaker,' a mobile puzzle game on Android allowing creation of puzzles from gallery photos or camera images; released on Google Play.
Programmer, Unity generalist at Normal Wholesome Games
May 31, 2019 - July 28, 2025
Worked on the 3D roguelike dungeon crawler 'TombStar,' involved in weapon systems, random dungeon generation, AI, and pathfinding.
Lead programmer, Unity generalist at Data Design Interactive
April 30, 2018 - July 28, 2025
Lead programmer for 'Crazy Mini Golf Arcade' on Nintendo Switch and PC; coordinated remote artists and managed Unity development.
Programmer / Designer at RogueCode
September 30, 2017 - July 28, 2025
Worked on 'VALA (Vicious Attack Llama Apocalypse)' for PC and Xbox One; handled UI, AI, animation, level design, achievements, leaderboards, debugging, and optimization from concept to release.
Scripting, Game Play, Level Designer at S.T.A.L.K.E.R : Lost Alpha (Mod project)
December 31, 2015 - July 28, 2025
Gameplay scripting, level design, and storyline creation for the 'S.T.A.L.K.E.R : Lost Alpha' mod, enhancing and restoring cut content for PC.
Unity developer, Simulation systems developer at Simgenics
March 1, 2022 - Present
Working on simulation systems development using Unity targeting PC and VR platforms, utilizing C# programming language.
Game developer, systems and AI programmer at Bastion Interactive
March 1, 2022 - July 28, 2025
Developed game systems and artificial intelligence for Hotel Magnate, a hotel tycoon simulator on PC using C#.
Game developer at Sirlin Games
January 31, 2021 - July 28, 2025
Contributed to input system and back-end gifting system development for the game Fantasy Strike on PC with C#.
Game developer at TinyBytes
September 30, 2020 - July 28, 2025
Developed a mobile game WarCopters, a war dragons clone using helicopters, programmed in C#.
Augmented Reality applications Programmer at Fuzzy Logic
August 31, 2019 - July 28, 2025
Created augmented reality mobile applications for various corporate clients using C# on mobile platforms.
Creator at Fish Sticks
June 30, 2019 - July 28, 2025
Developed an arcade style fishing game for mobile with single and local two player modes; released on Google Play with leaderboard and achievements implemented in C#.
Creator at PuzzleMaker
June 30, 2019 - July 28, 2025
Created a mobile puzzle game for Android allowing creation of puzzles from gallery pictures or camera shots; released on Google Play using C#.
Programmer, Unity generalist at Normal Wholesome Games
May 31, 2019 - July 28, 2025
Programmed weapon systems, random dungeon generation, AI and pathfinding for TombStar, a 3D roguelike dungeon crawler game for PC using Unity and C#.
Lead programmer, Unity generalist at Data Design Interactive
April 30, 2018 - July 28, 2025
Led programming and coordinated remote artists to develop Crazy Mini Golf Arcade, a mini golf game for Nintendo Switch and PC using Unity and C#.
Programmer / Designer at RogueCode
September 30, 2017 - July 28, 2025
Worked on all aspects of VALA: Vicious Attack Llama Apocalypse, a top-down twin-stick shooter with rogue-like elements including UI, AI, animation, level design, achievements, debugging, and optimization from conception to completion on PC and Xbox One platforms using C#.
Scripting, Game Play, Level Designer at S.T.A.L.K.E.R : Lost Alpha (Mod for PC)
December 31, 2015 - July 28, 2025
Performed gameplay scripting, level design, and storyline creation for the popular mod of S.T.A.L.K.E.R : Shadow of Chernobyl using LUA.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education