Hi, I'm Muhammad Ahmed, a passionate and results-driven Unity Game Developer with experience in designing, developing, and deploying interactive games. I specialize in C# programming, 3D and 2D game design, and implementing action combat mechanics. I love collaborating with cross-functional teams to bring innovative game concepts to life and have been a finalist in the Rookie Game Jam. I also have experience optimizing game performance, debugging complex issues, and creating AR/VR experiences. I enjoy tackling challenges creatively and continuously enhancing my skills to build immersive and engaging gaming experiences.

MUHAMMAD AHMED

Hi, I'm Muhammad Ahmed, a passionate and results-driven Unity Game Developer with experience in designing, developing, and deploying interactive games. I specialize in C# programming, 3D and 2D game design, and implementing action combat mechanics. I love collaborating with cross-functional teams to bring innovative game concepts to life and have been a finalist in the Rookie Game Jam. I also have experience optimizing game performance, debugging complex issues, and creating AR/VR experiences. I enjoy tackling challenges creatively and continuously enhancing my skills to build immersive and engaging gaming experiences.

Available to hire

Hi, I’m Muhammad Ahmed, a passionate and results-driven Unity Game Developer with experience in designing, developing, and deploying interactive games. I specialize in C# programming, 3D and 2D game design, and implementing action combat mechanics. I love collaborating with cross-functional teams to bring innovative game concepts to life and have been a finalist in the Rookie Game Jam.

I also have experience optimizing game performance, debugging complex issues, and creating AR/VR experiences. I enjoy tackling challenges creatively and continuously enhancing my skills to build immersive and engaging gaming experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

Work Experience

Game Programmer at EHISOL
June 30, 2025 - July 28, 2025
Worked proficiently with Unity and C# to design core gameplay mechanics, player interactions, scoring, and inventory systems. Advised on realistic development timelines and technical requirements to ensure smooth feature execution within deadlines. Developed polished 2D/3D game prototypes including action, platformer, and puzzle genres. Created and optimized UI systems with responsive layouts and managed complex scene setups such as transitions, triggers, lighting, and environment logic. Practiced modular code design producing reusable components and Unity Editor tools for faster iteration. Effectively communicated with collaborators for synchronization of game logic and feedback. Applied manual QA testing, blackbox testing, and regression across Android mobile platforms. Delivered several polished game demos as solo projects. Developed unique mechanics inspired by action, adventure, and puzzle genres, including a third-person Anime Combat Prototype and a basic multiplayer setup using
Game Programmer at MINDSTORM
September 30, 2024 - July 28, 2025
Developed a complete action-combat demo for Rookie Game Jam under stringent deadlines as part of a team. Integrated animations, sound, particle effects, and physics for immersive combat gameplay. Assisted in feature scoping and sprint timeline planning, balancing creative vision and technical feasibility. Built and maintained reusable Unity prefabs and animation controllers. Participated in peer reviews and bug testing contributing to stable builds and clean code. Supported cross-team communication during sprint retrospectives and development reviews. Delivered a full action-combat demo game with team collaboration and final pitch presentation while consistently meeting sprint deadlines and writing clean, reusable, and bug-free code.
Flutter Developer at SPRINTOPS
February 28, 2024 - July 28, 2025
Developed scalable cross-platform mobile applications using Flutter and Dart including a real-time chat app, restaurant delivery app, and various utility applications. Ensured high performance and smooth user experience across Android and iOS platforms. Architected applications using the MVVM pattern to separate business logic from UI, facilitating easier maintenance and team collaboration. Integrated third-party services and APIs such as Google Maps API for real-time location tracking, routing, and delivery features.

Education

Bachelor of Computer Science at University of Central Punjab (UCP), Lahore
January 1, 2022 - December 31, 2026
Bachelor of Science at University of Punjab, Lahore
January 1, 2024 - December 31, 2025

Qualifications

Making Your First Virtual Reality Game – University of London
January 1, 2023 - December 31, 2023
Developing AR/VR/MR/XR Apps – University of Michigan
January 1, 2023 - December 31, 2023
Advanced Smart Contract Development – Coursera
January 1, 2023 - December 31, 2023
The Blockchain System – University of California, Irvine
January 1, 2023 - December 31, 2023
AI For Everyone – Coursera
January 1, 2023 - December 31, 2023
2024 Master Class on Data Science using Python A-Z – Udemy
January 1, 2024 - December 31, 2024
50-hour Presentation and Communication Skills Course
January 1, 2023 - December 31, 2023

Industry Experience

Gaming, Software & Internet, Media & Entertainment