Hi, I'm Viacheslav Bezditnyi, a Senior Unity Developer with over 5 years of experience creating engaging mobile and XR applications. I specialize in full-cycle Unity development, from concept to launch, and I’m passionate about delivering optimized, immersive gameplay experiences. Collaboration and innovation are at the heart of my work, as I enjoy working across disciplines with diverse teams to bring ideas to life. I thrive on building scalable architectures and mentoring junior developers to help teams reach their full potential. Whether it’s enhancing mobile game performance or crafting multiplayer systems, I’m always excited to tackle new challenges and stay up-to-date with the latest XR technologies and development practices.

Viacheslav Bezditnyi

Hi, I'm Viacheslav Bezditnyi, a Senior Unity Developer with over 5 years of experience creating engaging mobile and XR applications. I specialize in full-cycle Unity development, from concept to launch, and I’m passionate about delivering optimized, immersive gameplay experiences. Collaboration and innovation are at the heart of my work, as I enjoy working across disciplines with diverse teams to bring ideas to life. I thrive on building scalable architectures and mentoring junior developers to help teams reach their full potential. Whether it’s enhancing mobile game performance or crafting multiplayer systems, I’m always excited to tackle new challenges and stay up-to-date with the latest XR technologies and development practices.

Available to hire

Hi, I’m Viacheslav Bezditnyi, a Senior Unity Developer with over 5 years of experience creating engaging mobile and XR applications. I specialize in full-cycle Unity development, from concept to launch, and I’m passionate about delivering optimized, immersive gameplay experiences. Collaboration and innovation are at the heart of my work, as I enjoy working across disciplines with diverse teams to bring ideas to life.

I thrive on building scalable architectures and mentoring junior developers to help teams reach their full potential. Whether it’s enhancing mobile game performance or crafting multiplayer systems, I’m always excited to tackle new challenges and stay up-to-date with the latest XR technologies and development practices.

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Experience Level

Expert
Expert
Expert

Language

English
Advanced
Ukrainian
Fluent

Work Experience

Senior Unity Developer at Arisen Games
August 1, 2024 - Present
Refactored the core slot machine architecture to enable faster addition of new slot types, improving feature rollout and reducing developer workload. Designed and implemented bonus game logic and drop-based mechanics, increasing gameplay variety and session length by about 9%. Developed a fast-spin QA mode that accelerated testing processes by 12%, reducing validation time across multiple slot configurations. Improved code modularity and introduced feature toggling, enhancing maintainability and supporting parallel development of multiple slot variants without regression risk.
Senior Unity 3D Developer at LITSLINK
July 31, 2024 - July 28, 2025
Led cross-functional Unity teams of 2–5 developers and collaborated with artists, QA, and PMs to deliver mobile RPGs and VR applications from concept to release. Oversaw full development lifecycle of multiple projects, ensuring technical quality, timely delivery, and alignment with product goals. Architected modular systems using DI, SOLID principles, and MVC to support scalability and faster feature integration. Mentored junior developers and improved task planning to boost development efficiency and team autonomy. Built procedural world-generation systems with heatmaps and optimized texture pipelines to enhance runtime performance on mobile VR devices.
Unity Developer at Immortal Pony
May 31, 2021 - July 28, 2025
Boosted user engagement by 23% through redesign of UI/UX flows and gameplay pacing optimization. Implemented a dynamic UI system adaptable to various screen sizes, achieving compatibility with over 90% of mobile devices and significantly improving accessibility and user experience.
Unity Developer at Freelance
May 31, 2020 - July 28, 2025
Designed and implemented modular inventory, weapon, and upgrade systems for a mobile Tower Defense game to support flexible gameplay mechanics. Delivered a polished MVP that the client successfully used to pitch and secure early-stage investor interest.

Education

Master of Software Engineering at National Aviation University
September 1, 2016 - December 31, 2017
Master of Cybersecurity at National Technical University of Ukraine “Igor Sikorsky Kyiv Polytechnic Institute”
September 1, 2022 - December 31, 2023
Bachelor of Information Security Systems at National Technical University of Ukraine “Kyiv Polytechnic Institute”
September 1, 2012 - June 30, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment