Hi, I’m Danielle Charles, a motion graphics artist with over 10 years of experience creating compelling 2D and 3D animations, VFX, editing and post-production work. I specialize in crafting visually consistent and engaging content that tells a brand's story effectively across social, digital, and performance marketing platforms. I thrive in fast-paced environments, managing multiple projects from concept through delivery with a collaborative approach and keen attention to detail. I am passionate about solving creative challenges and ensuring design excellence, whether working remotely or on-site. With extensive experience in localization, versioning, and cross-platform campaigns, I enjoy streamlining workflows and mentoring fellow creatives to elevate team performance and deliver impactful visual campaigns.

Danielle Charles

Hi, I’m Danielle Charles, a motion graphics artist with over 10 years of experience creating compelling 2D and 3D animations, VFX, editing and post-production work. I specialize in crafting visually consistent and engaging content that tells a brand's story effectively across social, digital, and performance marketing platforms. I thrive in fast-paced environments, managing multiple projects from concept through delivery with a collaborative approach and keen attention to detail. I am passionate about solving creative challenges and ensuring design excellence, whether working remotely or on-site. With extensive experience in localization, versioning, and cross-platform campaigns, I enjoy streamlining workflows and mentoring fellow creatives to elevate team performance and deliver impactful visual campaigns.

Available to hire

Hi, I’m Danielle Charles, a motion graphics artist with over 10 years of experience creating compelling 2D and 3D animations, VFX, editing and post-production work. I specialize in crafting visually consistent and engaging content that tells a brand’s story effectively across social, digital, and performance marketing platforms. I thrive in fast-paced environments, managing multiple projects from concept through delivery with a collaborative approach and keen attention to detail.

I am passionate about solving creative challenges and ensuring design excellence, whether working remotely or on-site. With extensive experience in localization, versioning, and cross-platform campaigns, I enjoy streamlining workflows and mentoring fellow creatives to elevate team performance and deliver impactful visual campaigns.

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Work Experience

CG and Post Production Lead at Keate.net
January 1, 2024 - July 30, 2025
Delivered large-volume 2D animation and localized assets for cross-platform campaigns. Executed object replacement, rotoscoping, matchmoving, and color grading with precision. Collaborated with live-action teams for seamless 3D and 2D motion integration to tell cohesive brand stories. Directed full 3D pipelines for high-profile beauty clients like Rimmel, Herbal Essences, Pantene, and Makeup By Mario. Utilized Adobe After Effects, Premiere, Photoshop, and Maya alongside Houdini artists for physics simulations in a high-output environment.
Art Director at LivePerson
January 1, 2024 - Present
Led motion-first campaigns for major brands including PlayStation, Verizon, Delta, and GM. Built comprehensive visual systems for video and social content ensuring consistent brand standards and quality assurance. Directed a team of motion designers to meet tight deadlines and platform specifications. Streamlined creative workflows and mentored designers to foster a collaborative and high-performing culture.
CG and Post Production Lead at Keate.net
January 1, 2024 - July 29, 2025
Delivered large-volume 2D animation and localized assets for cross-platform campaigns. Executed object replacement, rotoscoping, matchmoving, and color grading. Collaborated with live-action teams to integrate 3D/2D motion into cohesive brand stories. Directed full 3D pipelines for beauty clients and worked with Houdini artists on physics simulations using Adobe After Effects, Premiere, Photoshop, and Maya in high-output environments.
Art Director at LivePerson
January 1, 2024 - Present
Led motion-first campaigns for brands including PlayStation, Verizon, Delta, and GM. Built visual systems for video and social content ensuring consistent brand standards and QA. Directed motion designers and managed project deadlines and platform specifications. Streamlined creative workflows and mentored designers fostering a collaborative and high-performing team culture.
Sr. Motion Designer at LivePerson
January 1, 2022 - July 30, 2025
Designed and animated marketing and sales videos that helped secure multi-million dollar deals with Fortune 500 clients. Oversaw creative projects from concept through final delivery with strong emphasis on brand consistency and storytelling impact. Produced promotional content for internal events, conferences, apps, and social media, boosting brand engagement. Improved team output with workflow standardization and process enhancements.
Sr. Motion Designer at LivePerson
January 1, 2022 - July 29, 2025
Designed and animated marketing and sales videos contributing to securing multi-million dollar deals with Fortune 500 clients. Oversaw creative projects from concept through final delivery ensuring brand consistency and storytelling impact. Produced promotional content for internal events and social media. Enhanced team output by improving processes and workflows.
Freelance 2d/3d Animator at Various clients including Zipline Media, Vayner Media, Submersive, Psyop, DefJam Records, Smoke and Mirrors, Ghost Robot, 360i, Nathan Love
January 1, 2011 - Present
Created social media content, billboards, post-production visual effects, hard surface and organic 3D models, textures, shaders, and animations for diverse clients across advertising, music, film, and consumer products. Collaborated on projects involving photorealistic and cartoon modeling, lighting, rendering, and post-production integration for television, web, and commercial campaigns.
Freelance 2d/3d Animator at Various Companies
January 1, 2011 - Present
Delivered social media and billboard advertising for theatrical productions, photorealistic CG and post production for beverage and consumer products, social media content for films, hard surface and organic 3D modeling, textures, shaders and rendering for commercials, motionography for music promotions, and generalist 3D and post-production work for film and commercials across multiple clients including Zipline Media, Vayner Media, Psyop, DefJam Records, Ghost Robot, and others.

Education

BFA at Fashion Institute of Technology
January 1, 2011 - December 31, 2011
BFA at Fashion Institute of Technology
January 1, 2011 - December 31, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Consumer Goods, Software & Internet, Professional Services