For the past 18 years, I have professionally programmed a wide variety of applications, including video games, simulations, database tools, hardware interfaces, and workflow systems. I've worked as a Lab Instructor, a corporate trainer, and mostly as a Software Engineer and system integrator. Each job has its own merits, and I have grown from all of them. I look forward to new challenges every day. I am experienced in developing software using a wide range of technologies including C#, C++, MVC, and embedded systems. I enjoy solving complex problems and am always eager to learn new skills and improve existing ones.

Ryan McGhee

For the past 18 years, I have professionally programmed a wide variety of applications, including video games, simulations, database tools, hardware interfaces, and workflow systems. I've worked as a Lab Instructor, a corporate trainer, and mostly as a Software Engineer and system integrator. Each job has its own merits, and I have grown from all of them. I look forward to new challenges every day. I am experienced in developing software using a wide range of technologies including C#, C++, MVC, and embedded systems. I enjoy solving complex problems and am always eager to learn new skills and improve existing ones.

Available to hire

For the past 18 years, I have professionally programmed a wide variety of applications, including video games, simulations, database tools, hardware interfaces, and workflow systems. I’ve worked as a Lab Instructor, a corporate trainer, and mostly as a Software Engineer and system integrator. Each job has its own merits, and I have grown from all of them. I look forward to new challenges every day.

I am experienced in developing software using a wide range of technologies including C#, C++, MVC, and embedded systems. I enjoy solving complex problems and am always eager to learn new skills and improve existing ones.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Senior Software Engineer at Lockheed Martin
June 30, 2023 - July 29, 2025
Built geodata visualization page in MVC 4 using Razor cshtml, CesiumJS, and CZML. Refactored MVC 4 site to support Telerik Kendo UI themes, performed light IIS hosting management, and recreated Visual Studio errors/warnings notification display in a Mission Planning C# WPF application with Xceed DataGrid.
Software Engineer at John Galt Staffing
December 31, 2016 - July 29, 2025
Worked on contract at Lockheed Martin Missiles and Fire Control developing software for the Legion Pod program using C++11 and embedded Linux systems. Designed scripting system via XML for Multi-Function Display symbols with OpenGL. Handled DDS communications over MIL-STD 1553 and assisted with MVC architecture design for displays. Previously worked on Joint Mission Planning System developing WPF applications using MVVM, PowerShell scripting, COM interactions, and source control with AccuRev.
Senior Software Engineer at C3 Federal Systems Corp
November 30, 2013 - July 29, 2025
Supported federal client, developed software, learned Python and Linux Bash scripting.
Software Engineer at C3NS
September 30, 2012 - July 29, 2025
Updated and maintained C# application for triaging media files for data forensics analysts. Delivered product demonstrations, maintained client database, researched and integrated audio and visual analysis algorithms, developed workflow systems and user interfaces, and handled SQL database management. Created inventory management system in MS Access with user permissions.
Software Engineer at Engineering Acoustics, Inc
April 30, 2008 - July 29, 2025
Developed applications interfacing with proprietary hardware using C#/.Net, including technologies like sockets, serial ports, Bluetooth, and Managed DirectX for 3D displays. Created system and user documentation, undertook product representative duties, and created an ASP.net website for product promotion.
Software Engineer at SimiGon
November 30, 2007 - July 29, 2025
Developed simulation components based on customer technical specifications, maintained and upgraded MFC tools, certified instructor for company SDK SIMbox training clients domestically and internationally, provided client support, produced end-user documentation, performed acceptance testing, and integrated hardware with physical simulator cockpits.
Lab Specialist at Full Sail University
January 31, 2006 - July 29, 2025
Lab Specialist for Game Design program covering labs in OpenGL, DirectX, 3D content creation, real-time 3D programming, advanced tools programming, and engine development.

Education

BS at Full Sail University
January 1, 2003 - December 31, 2005

Qualifications

Add your qualifications or awards here.

Industry Experience

Government, Software & Internet, Gaming, Education, Professional Services

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate