Aleksander Karshikoff
I’m Aleksander Karshikoff, an award-winning creative producer with 15+ years of experience spanning film, TV, and real-time 3D production.
About
I’m Aleksander Karshikoff, an award-winning creative producer with 15+ years of experience spanning film, TV, and real-time 3D production. I specialize in leading cross-functional teams, turning creative briefs into shippable cinematic experiences, and keeping production pipelines reliable—whether that means coordinating animation, tech animation, character and cinematics, or steering end-to-end Unity real-time demo and content production.
I thrive on hands-on problem solving and close collaboration with design, art, engineering, and external partners, always with a focus on quality, schedule, and measurable outcomes. From producing award-winning real-time shorts with global teams to building internal creative capabilities that reached tens of millions of views, I’m committed to an energetic, constructive production culture that helps teams deliver standout results.
- 19 years' experience
- Joined July 2025
Skills· 18
Languages
- SwedishFluent
- GermanFluent
- EnglishFluent
- BulgarianAdvanced
- PolishIntermediate
Industry experience
- Media & Entertainment
- Software & Internet
- Education
- Professional Services
- Other
- Gaming
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Work experience· 24 roles
Produces and coordinates Animation, Tech Animation, Character and Cinematics pipelines to ensure timely, high-quality delivery across disciplines. Owns rendering and content packaging assets, maintaining visual consistency and technical performance standards. Collaborates with design, art, and engineering to translate creative briefs into shipable cinematic experiences that support gameplay and narrative goals.
Spearheaded production of high-profile real-time projects like Enemies and Time Ghost with the Unity Demo Team—a pioneering internal creative team whose real-time work has drawn over 70 million views since its inception. Managed cross-organisational relations and collaborations to ensure tools and technologies developed by other Unity teams and external partners were effectively adopted in the team’s productions.
Spearheaded production of high-profile real-time projects like Enemies and Time Ghost with the Unity Demo Team, an internal creative team whose real-time work has attracted over 70 million views. Managed cross-organisational collaborations to ensure the adoption of tools and technologies developed by Unity and partners within team productions.
Education· 12
Certifications and awards
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