Hi, I'm Fred Newton Akdogan, a passionate Unity developer with over 5 years of experience specializing in creating innovative XR solutions for iOS, HoloLens, and automotive sectors. I have developed immersive AR/VR integrations and real-time 3D simulations using Blender to enhance user engagement and functionality. I'm skilled at agile project management and writing clean code which ensures efficient project execution and performance optimization. I offer a strong commitment to delivering user-centered experiences while pushing technological boundaries. My relaxed, creative approach fosters an environment encouraging innovation and adaptability, making me a great fit for dynamic development teams and challenging projects.

Fred Newton Akdogan

Hi, I'm Fred Newton Akdogan, a passionate Unity developer with over 5 years of experience specializing in creating innovative XR solutions for iOS, HoloLens, and automotive sectors. I have developed immersive AR/VR integrations and real-time 3D simulations using Blender to enhance user engagement and functionality. I'm skilled at agile project management and writing clean code which ensures efficient project execution and performance optimization. I offer a strong commitment to delivering user-centered experiences while pushing technological boundaries. My relaxed, creative approach fosters an environment encouraging innovation and adaptability, making me a great fit for dynamic development teams and challenging projects.

Available to hire

Hi, I’m Fred Newton Akdogan, a passionate Unity developer with over 5 years of experience specializing in creating innovative XR solutions for iOS, HoloLens, and automotive sectors. I have developed immersive AR/VR integrations and real-time 3D simulations using Blender to enhance user engagement and functionality. I’m skilled at agile project management and writing clean code which ensures efficient project execution and performance optimization.

I offer a strong commitment to delivering user-centered experiences while pushing technological boundaries. My relaxed, creative approach fosters an environment encouraging innovation and adaptability, making me a great fit for dynamic development teams and challenging projects.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

German
Fluent
English
Advanced

Work Experience

Freelance Unity Developer & Founder at Frogitude
May 1, 2025 - Present
Founded Frogitude, leveraging Unity and C# expertise to deliver customized solutions across varied projects, helping clients realize their vision in game development and beyond. Developed engaging games for PC, mobile, and consoles from concept to completion, enhancing user experiences and expanding market reach. Built immersive AR/VR experiences for platforms like HoloLens and Quest, enabling clients to leverage cutting-edge technology to engage audiences. Created interactive 3D visualizations for architecture, product demos, and marketing, effectively showcasing client products and services. Optimized performance by maintaining clean code and implementing agile methodologies to ensure smooth project deliveries and improved user satisfaction. Combined technical expertise with a relaxed, creative approach fostering innovation and adaptability.
Freelance Unity Developer & Founder at Frogitude
May 1, 2025 - Present
Founded Frogitude to leverage Unity and C# expertise delivering customized solutions for game development and beyond. Developed engaging games for multiple platforms enhancing user experiences and expanding market reach. Built immersive AR/VR experiences for devices like HoloLens and Quest, allowing clients to engage audiences with cutting-edge technology. Created interactive 3D visualizations for architecture, product demos, and marketing showcasing client products effectively. Optimized project performance through clean code and agile methods, improving delivery smoothness and user satisfaction. Fostered innovation and adaptability in a relaxed, creative environment.
Unity Game Developer at Superswipe.games
March 1, 2025 - Present
Developed mobile games using Unity Cloud Services. Implemented interactive gameplay features and optimized game performance. Collaborated with cross-functional teams to design and implement game mechanics. Conducted testing and debugging to ensure smooth gameplay experience. Managed project timelines and milestones to deliver high-quality games on schedule.
Unity Game Developer at superswipe.games
March 1, 2025 - Present
Developed mobile games using Unity Cloud Services. Implemented interactive gameplay features and optimized game performance. Collaborated with cross-functional teams on game mechanics design and implementation. Conducted testing and debugging to ensure smooth gameplay. Managed project timelines and milestones for high-quality game delivery on schedule.
Virtual Engineer at Technology & Strategy | Mercedes Benz - Tech Motion
October 31, 2024 - July 31, 2025
Led implementation and optimization of XR solutions enhancing user experience and project efficiency by integrating new features seamlessly. Managed technical projects including requirements analysis to meet stakeholder needs systematically. Oversaw agile development practices resulting in performance improvements on HoloLens and iOS platforms while ensuring high-quality code standards. Spearheaded localization solutions expanding user base via modular localization with .PO files. Enhanced performance and reduced memory usage for HoloLens and iOS applications delivering smoother experiences. Built and deployed applications for HoloLens and iOS expanding product offerings. Maintained MRTK 3.0 tools, optimized model tracking with VisionLib SDK improving accuracy. Led client projects with agile planning and JIRA task management. Eliminated technical debt elevating code quality. Gained proficiency in Unity, C#, VisionLib SDK, MRTK 3.0, AR/VR, iOS development, software architecture, clean c
Virtual Engineer at Technology & Strategy GmbH - Mercedes Benz Tech Motion GmbH
October 1, 2024 - August 13, 2025
Led the implementation and optimization of XR solutions, enhancing user experience and project efficiency by seamless integration of new features. Managed technical projects and performed requirements analysis to ensure all stakeholder needs were met systematically. Oversaw agile development practices resulting in significant performance improvements on HoloLens and iOS platforms while upholding high-quality code standards. Spearheaded localization implementation for XR platforms, integrating modular localization with back end using .PO file format and PO Edit, expanding the user base. Heightened performance and minimized memory usage on HoloLens and iOS applications ensuring a smoother user experience. Built and deployed applications for HoloLens and iOS, broadening product offerings and market reach. Incorporated and maintained MRTK 3.0 for HoloLens applications, ensuring tool effectiveness. Optimized model tracking functionality on HoloLens and iOS using VisionLib SDK, improving tra
Unity Developer at FRIDIE
September 30, 2021 - July 31, 2025
Produced Unity prototypes and final products as a student assistant. Led interactive projects, including an advertising experience using the Wii Fit Board. Generated Point Clouds and built prototypes using Azure Kinect. Designed and developed WebXR applications for iOS and Android using WebXR Unity SDK, Three.js, and Aframe.js.
Unity Developer at FRIDIE
September 1, 2021 - August 13, 2025
Produced Unity prototypes and delivered final products for clients as a student assistant. Led interactive projects including creating an interactive advertising experience for an automotive manufacturer utilizing the Wii Fit Board. Generated point clouds and built up prototypes using Azure Kinect. Designed and developed Web XR applications for iOS and Android using WebXR Unity SDK and Three.js.
Software Engineer Intern at Bosch
March 31, 2020 - July 31, 2025
Contributed to software development utilizing C# .NET and WPF. Enhanced and maintained software solutions by adding features and optimizing performance.
Software Engineer Intern at BOSCH
March 1, 2020 - August 13, 2025
Contributed to software development by utilizing C#.NET and WPF. Enhanced existing software solutions by adding new features. Maintained and optimized software to ensure peak performance and functionality.
Wholesale and foreign trade merchant Trainee at Prosol Lacke + Farben GmbH
July 31, 2016 - July 31, 2025
Completed trainee program focused on wholesale and foreign trade.
Wholesale and Foreign Trade Merchant Trainee at Prosol Lacke + Farben GmbH
July 1, 2016 - August 13, 2025
Completed commercial training as a wholesale and foreign trade merchant.

Education

B.Sc at Hochschule der Medien Stuttgart
September 1, 2017 - September 30, 2021
Commercial entrance qualification for universities of applied sciences at Andreas-Schneider School
September 1, 2016 - August 31, 2017
Secondary school at Heinrich-von-Kleist
September 1, 2007 - August 31, 2013
B.Sc Game Development & Artificial Intelligence at Hochschule der Medien Stuttgart, Vaihingen, Germany
September 1, 2017 - September 1, 2021
Technical college entrance qualification at Andreas-Schneider School, Sontheim, Germany
September 1, 2016 - August 1, 2017
Secondary school leaving certificate at Heinrich-von-Kleist, Heilbronn, Germany
September 1, 2007 - August 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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