I am a professional musician, composer, arranger, producer, and music educator with decades of experience, excited to help shape the audio identity of a new game from its earliest stages. I love crafting memorable themes, atmospheric soundscapes, and engaging musical environments that enhance gameplay. My background spans teaching at TASIS in Switzerland, theatre work with Teatro Blu in Italy, and a large online catalog of original music released as Rob's Hypnosis and Mr. Study Chill. I’m proficient with digital audio workstations, comfortable delivering music that loops, evolves, or fades to support gameplay, and I value collaboration with developers to align music with the artistic vision and player experience.

Robert Gorick

I am a professional musician, composer, arranger, producer, and music educator with decades of experience, excited to help shape the audio identity of a new game from its earliest stages. I love crafting memorable themes, atmospheric soundscapes, and engaging musical environments that enhance gameplay. My background spans teaching at TASIS in Switzerland, theatre work with Teatro Blu in Italy, and a large online catalog of original music released as Rob's Hypnosis and Mr. Study Chill. I’m proficient with digital audio workstations, comfortable delivering music that loops, evolves, or fades to support gameplay, and I value collaboration with developers to align music with the artistic vision and player experience.

Available to hire

I am a professional musician, composer, arranger, producer, and music educator with decades of experience, excited to help shape the audio identity of a new game from its earliest stages. I love crafting memorable themes, atmospheric soundscapes, and engaging musical environments that enhance gameplay.

My background spans teaching at TASIS in Switzerland, theatre work with Teatro Blu in Italy, and a large online catalog of original music released as Rob’s Hypnosis and Mr. Study Chill. I’m proficient with digital audio workstations, comfortable delivering music that loops, evolves, or fades to support gameplay, and I value collaboration with developers to align music with the artistic vision and player experience.

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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

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Education

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Qualifications

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Industry Experience

Media & Entertainment, Education, Gaming, Professional Services, Other