I am Tanisa Guinsin, a skilled technical artist and rigger with extensive experience working at renowned animation and visual effects studios across Australia. With a Bachelor of Art and Design and a passion for character design and rigging, I bring creativity and technical expertise to every project. My work has contributed to various short films and productions, enhancing animation quality and character performance. Based in Sydney, I thrive in collaborative environments and love solving technical challenges in animation. I enjoy continuously learning and evolving my skills to stay current with the latest industry trends and tools, aiming to deliver outstanding visual storytelling and animation artistry.

Tanisa Guinsin

I am Tanisa Guinsin, a skilled technical artist and rigger with extensive experience working at renowned animation and visual effects studios across Australia. With a Bachelor of Art and Design and a passion for character design and rigging, I bring creativity and technical expertise to every project. My work has contributed to various short films and productions, enhancing animation quality and character performance. Based in Sydney, I thrive in collaborative environments and love solving technical challenges in animation. I enjoy continuously learning and evolving my skills to stay current with the latest industry trends and tools, aiming to deliver outstanding visual storytelling and animation artistry.

Available to hire

I am Tanisa Guinsin, a skilled technical artist and rigger with extensive experience working at renowned animation and visual effects studios across Australia. With a Bachelor of Art and Design and a passion for character design and rigging, I bring creativity and technical expertise to every project. My work has contributed to various short films and productions, enhancing animation quality and character performance.

Based in Sydney, I thrive in collaborative environments and love solving technical challenges in animation. I enjoy continuously learning and evolving my skills to stay current with the latest industry trends and tools, aiming to deliver outstanding visual storytelling and animation artistry.

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Work Experience

Technical Animator at Animal Logic
December 31, 2023 - August 4, 2025
Worked as a Technical Animator responsible for developing rigs, character models, and technical animation solutions within the studio's production pipelines for film and animation projects.
Technical Animator at Pixel Zoo
March 31, 2022 - August 4, 2025
Contributed to animation and rigging tasks in various projects, enhancing character design and 3D modeling workflows to meet production deadlines and quality standards.
Technical Animator at Flying Bark Productions
September 30, 2021 - August 4, 2025
Provided rigging, modeling, and character design services during the development of animation projects including TV and short films, collaborating with multi-disciplinary teams.
Technical Animator at Mill Film
December 31, 2019 - August 4, 2025
Worked on rigging and modeling characters for visual effects and animation projects in the studio, contributing to creative workflows and animation tools development.
Junior Rigger at Animal Logic
December 31, 2023 - August 4, 2025
Worked as a Junior Rigger contributing to technical animation and character rigging tasks. Part of the animation team delivering high-quality rigs and assisting in solving rigging challenges for multiple projects during tenure.
Technical Animator, Rigger, Modeler, Character Designer at Pixel Zoo
March 31, 2022 - August 4, 2025
Performed multiple roles including technical animation, rigging, modeling, and character design. Developed character rigs and animations for various projects, collaborating closely with animation and design teams.
Technical Animator, Rigger, Modeler, Character Designer at Flying Bark Productions
September 30, 2021 - August 4, 2025
Contributed to technical animation, rigging, modeling, and character design tasks for animation productions. Supported animation pipelines and helped optimize workflows in creative teams.
Rigger, Modeler, Character Designer at Mill Film
December 31, 2019 - August 4, 2025
Engaged in rigging, modeling, and character design for visual effects and animation projects. Assisted with character setup and contributed to short film productions to enhance animation quality.

Education

Bachelor of Design at Media Design School
January 1, 2015 - December 31, 2018
Bachelor of Art and Design at Auckland University of Technology
January 1, 2012 - December 31, 2014
Bachelor of Art and Design at Media Design School
January 1, 2015 - December 31, 2018
Bachelor of Design at Auckland University of Technology
January 1, 2012 - December 31, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet