I studied 3D animation, modelling, texturing, lighting, rendering, pipeline and VFX workflows, and built strong skills in asset creation, scene setup, and final render presentation. I learned LED wall production fundamentals, real-time display workflows, connectivity, and Unreal Engine integration for virtual production.\n\nI learned the principles of animation, visual storytelling, design and production workflow. I participated in creative projects like character animation, environment design and digital content creation. I built a strong foundation in animation principles, composition and industry-standard software, and I applied feedback to improve animation, lighting, textures, camera setup, and final render quality.

Vaibhav

I studied 3D animation, modelling, texturing, lighting, rendering, pipeline and VFX workflows, and built strong skills in asset creation, scene setup, and final render presentation. I learned LED wall production fundamentals, real-time display workflows, connectivity, and Unreal Engine integration for virtual production.\n\nI learned the principles of animation, visual storytelling, design and production workflow. I participated in creative projects like character animation, environment design and digital content creation. I built a strong foundation in animation principles, composition and industry-standard software, and I applied feedback to improve animation, lighting, textures, camera setup, and final render quality.

Available to hire

I studied 3D animation, modelling, texturing, lighting, rendering, pipeline and VFX workflows, and built strong skills in asset creation, scene setup, and final render presentation. I learned LED wall production fundamentals, real-time display workflows, connectivity, and Unreal Engine integration for virtual production.\n\nI learned the principles of animation, visual storytelling, design and production workflow. I participated in creative projects like character animation, environment design and digital content creation. I built a strong foundation in animation principles, composition and industry-standard software, and I applied feedback to improve animation, lighting, textures, camera setup, and final render quality.

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Language

English
Fluent

Work Experience

3D Artist / Animator (Student Projects) at George Brown College / Arena Animation Projects
January 1, 2024 - Present
Created 3D model renders for presentations, including phones and radios, and managed lighting, materials, camera setup, and final render composition. Produced clean product visuals, managed project files, and delivered final renders within deadlines. Developed 3D animation, environment and character-based projects from concept to final presentation, focusing on story telling, composition and visual quality. Applied feedback to improve animation, lighting, textures, camera composition, and overall presentation refinement for team and individual projects.

Education

Advanced Diploma in 3D Animation at George Brown College
January 1, 2024 - January 1, 2026
Certification in 2D and 3D Animation at Arena Animation
January 1, 2021 - January 1, 2024

Qualifications

Advanced Diploma in 3D Animation
January 1, 2024 - January 1, 2026
Certification in 2D and 3D Animation
January 1, 2021 - January 1, 2024

Industry Experience

Media & Entertainment, Education, Software & Internet, Professional Services, Other