I studied 3D animation, modelling, texturing, lighting, rendering, pipeline and VFX workflows, and built strong skills in asset creation, scene setup, and final render presentation. I learned LED wall production fundamentals, real-time display workflows, connectivity, and Unreal Engine integration for virtual production.\n\nI learned the principles of animation, visual storytelling, design and production workflow. I participated in creative projects like character animation, environment design and digital content creation. I built a strong foundation in animation principles, composition and industry-standard software, and I applied feedback to improve animation, lighting, textures, camera setup, and final render quality.
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