I’m Vicente Didier Edwards, a XR and game development professional based in London, with experience spanning higher education, immersive technologies, and interdisciplinary research. I design and build VR/AR experiences using Unity and C#, mentor students through prototyping to polished builds, and contribute to curriculum and assessment in UK universities. I’m trilingual (Spanish, English, French) and collaborate across disciplines, having produced ethnographic films and interactive media while coordinating multi-team projects. I’m eager to pursue roles in the UK within the creative, games, XR, or higher education sectors.

Vicente Didier Edwards

I’m Vicente Didier Edwards, a XR and game development professional based in London, with experience spanning higher education, immersive technologies, and interdisciplinary research. I design and build VR/AR experiences using Unity and C#, mentor students through prototyping to polished builds, and contribute to curriculum and assessment in UK universities. I’m trilingual (Spanish, English, French) and collaborate across disciplines, having produced ethnographic films and interactive media while coordinating multi-team projects. I’m eager to pursue roles in the UK within the creative, games, XR, or higher education sectors.

Available to hire

I’m Vicente Didier Edwards, a XR and game development professional based in London, with experience spanning higher education, immersive technologies, and interdisciplinary research. I design and build VR/AR experiences using Unity and C#, mentor students through prototyping to polished builds, and contribute to curriculum and assessment in UK universities.

I’m trilingual (Spanish, English, French) and collaborate across disciplines, having produced ethnographic films and interactive media while coordinating multi-team projects. I’m eager to pursue roles in the UK within the creative, games, XR, or higher education sectors.

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Language

Spanish; Castilian
Fluent
English
Fluent
French
Fluent
Japanese
Beginner

Work Experience

Teaching Assistant, Visual Game Development at Goldsmiths, University of London
October 1, 2023 - Present
Support Unity and C# instruction across undergraduate cohorts on the Visual Game Development and Audio Experience for Games courses. Deliver hands-on workshops, provide one-to-one debugging support, mentor students through full project development cycles, contribute to assessment and feedback, and collaborate with module leads to refine teaching materials.
XR Host at British Film Institute (BFI) - London Film Festival Expanded
October 1, 2025 - November 1, 2025
Facilitated public engagement with VR/AR installations; onboarded diverse audiences; diagnosed and resolved headset and installation issues in live event conditions; collaborated with production and technical teams to maintain seamless visitor experiences; adapted communication style for a wide range of XR users.
Game Developer at UK Games Talent and Finance – Tranzfuser 2025
June 1, 2025 - September 1, 2025
Selected for the nationally competitive Tranzfuser cohort. Primary programmer and designer on a narrative rhythm-based VR game built in Unity using C#. Designed and implemented core gameplay systems (beat-mapping, player interaction, UI feedback), real-time gameplay loops, in-game UI iterations, and documentation. Managed sprint planning and milestone delivery within the programme’s timeline.
Research Assistant at Centre for Intercultural and Indigenous Research (CIIR), Pontificia Universidad Catolica de Chile
December 1, 2017 - March 1, 2021
Contributed to interdisciplinary research on memory, heritage, and indigenous identity across Chilean communities. Conducted ethnographic fieldwork and qualitative interviews; edited and proofread academic publications in Spanish and English; co-authored a peer-reviewed book chapter; managed simultaneous contributions across multiple projects with overlapping deadlines.
Research Assistant at VIODEMOS Millennium Institute for Violence and Democracy Research, Pontificia Universidad Catolica de Chile
March 1, 2020 - September 1, 2023
Assisted research on political participation and democracy in Latin America within a multidisciplinary team. Edited journal articles and working papers in Spanish and English; coordinated bilingual outputs and project documentation; liaised with NGO and community partners on participatory methodologies and outreach activities.
General Producer at Laboratory of Anthropology and Visual Archaeology, Pontificia Universidad Catolica de Chile
January 1, 2018 - December 1, 2022
Produced ethnographic films and audiovisual content, overseeing scripting, post-production, and delivery across multiple projects. Co-directed the web series Revolutionary Ruins (2018) and produced Kutral (2019), screened at MAVI Santiago and selected for the Corrientes Film Festival, Peru (2020). Managed commissioned audiovisual work for ENEL Green Power and research centres, meeting external client briefs. Coordinated production timelines and deliverables across interdisciplinary teams.
Instructor and Teaching Assistant at Pontificia Universidad Catolica de Chile
March 1, 2012 - December 1, 2022
Sole instructor for Anthropology, Migration and Global Circuits (2019) and Research-Creation in Anthropology (2020), with full responsibility for course materials and assessment. Worked as teaching assistant across multiple undergraduate courses including Anthropological Theory, Ethnography, and Sociological Paradigms. Progressed to coordinating groups of teaching assistants and standardising marking practices across cohorts. Taught Visual Anthropology at Universidad Academia de Humanismo Cristiano (2022).

Education

Master of Arts in Virtual and Augmented Reality at Goldsmiths, University of London
September 1, 2023 - September 1, 2024
Bachelor of Arts and Licentiate in Social Anthropology at Pontificia Universidad Catolica de Chile
March 1, 2011 - December 1, 2017

Qualifications

CIIR Fieldwork Scholarship
January 1, 2017 - May 25, 2026
Unreal Engine Fundamentals, CTRI+C
January 1, 2022 - May 25, 2026
XR Expanded Realities, Sinestesia Academy
January 1, 2022 - May 25, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Non-Profit Organization
    paper A Swan's Dream

    A VR version of Swan Lake ballet done for my thesis project at Goldsmiths. I developed the entire thing by myself which included motion capture and clean up of ballet choreography, 3D modelling, Unity VFX, construction of the story and AI narration, as well as the entire programing