Veronika Levitner

ProAvailable to hire

I’m Veronika Levitner, a Prague-based 3D Character Artist focused on creating high-quality character models, sculpting, and PBR texturing for real-time assets in games and multimedia.

About

I’m Veronika Levitner, a Prague-based 3D Character Artist focused on creating high-quality character models, sculpting, and PBR texturing for real-time assets in games and multimedia. I enjoy building stylized and realistic characters and ensuring the full pipeline—from anatomy and topology to materials and game-ready optimization—comes together smoothly.

I specialize in efficient 3D asset production, including clothing and grooming, plus character modeling workflows built for modern game engines. I’m excited to collaborate on projects with interesting and unique characters.

  • 7 years' experience
  • Joined October 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Education

Work experience

3D Character Artist · ExperienceNov 2025 – Present · 1 yr 1 mo

Modeled and sculpted game-ready characters with PBR textures for the upcoming Messenger of The Death - Blood Bond (2003 Black Mirror prequel).

3D Character Artist · Perun CreativeSep 2022 – Jan 2026 · 3 yrs 5 mos

3D sculpting on rigged base meshes, PBR texturing, and 3D modeling for modular gear, clothing, and grooming creation for the AA computer game Kromlech (currently in EA).

3D Generalist · More MoreJan 2019 – Jan 2023 · 4 yrs 1 mo

Worked on 3D scanned data workflows and also on 3D modeling and texturing for multiple applications, including asset/character work for the Visit.More AR mobile application and assets/characters for a Medieval AR mobile game.

Education

Bachelor of Arts (Film Editing) · FAMU in Prague2013 – 2019
Bachelor of Arts (Film Editing) · College of Fashion Design, Prague2008 – 2012
Six-month Figurative Drawing Course · VOSONSPSO2011

Certifications and awards

Rigging AAA Characters workshop with Brad Clark (CZ 211)2025

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