Veronika Levitner
I’m Veronika Levitner, a Prague-based 3D Character Artist focused on creating high-quality character models, sculpting, and PBR texturing for real-time assets in games and multimedia.
About
I’m Veronika Levitner, a Prague-based 3D Character Artist focused on creating high-quality character models, sculpting, and PBR texturing for real-time assets in games and multimedia. I enjoy building stylized and realistic characters and ensuring the full pipeline—from anatomy and topology to materials and game-ready optimization—comes together smoothly.
I specialize in efficient 3D asset production, including clothing and grooming, plus character modeling workflows built for modern game engines. I’m excited to collaborate on projects with interesting and unique characters.
- 7 years' experience
- Joined October 2026
Languages
- CzechFluent
- EnglishAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Education
Work experience
Modeled and sculpted game-ready characters with PBR textures for the upcoming Messenger of The Death - Blood Bond (2003 Black Mirror prequel).
3D sculpting on rigged base meshes, PBR texturing, and 3D modeling for modular gear, clothing, and grooming creation for the AA computer game Kromlech (currently in EA).
Worked on 3D scanned data workflows and also on 3D modeling and texturing for multiple applications, including asset/character work for the Visit.More AR mobile application and assets/characters for a Medieval AR mobile game.
Education
Certifications and awards
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