I am a 3D Character Animator specializing in Autodesk Maya, with 7 years of experience creating animation for film, series, game cinematics, fantasy comics, and short-form narrative content. I focus on strong body mechanics, facial performance, and emotional acting, including lip sync, combat animation, and motion-capture cleanup.
I work within production pipeline environments and collaborate closely with modeling, rigging, lighting, VFX, rendering, compositing, and QC teams to deliver consistent, technically accurate, on-time shots. My process is shot-based: breakdown, scene analysis, performance planning, and final polish using tools like Advanced Skeleton, HumanIK/MotionBuilder, camera shake techniques, and AI-assisted effect generation.
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