I am a 3D Character Animator specializing in Autodesk Maya, with 7 years of experience creating animation for film, series, game cinematics, fantasy comics, and short-form narrative content. I focus on strong body mechanics, facial performance, and emotional acting, including lip sync, combat animation, and motion-capture cleanup. I work within production pipeline environments and collaborate closely with modeling, rigging, lighting, VFX, rendering, compositing, and QC teams to deliver consistent, technically accurate, on-time shots. My process is shot-based: breakdown, scene analysis, performance planning, and final polish using tools like Advanced Skeleton, HumanIK/MotionBuilder, camera shake techniques, and AI-assisted effect generation.

vicoreabohwa

I am a 3D Character Animator specializing in Autodesk Maya, with 7 years of experience creating animation for film, series, game cinematics, fantasy comics, and short-form narrative content. I focus on strong body mechanics, facial performance, and emotional acting, including lip sync, combat animation, and motion-capture cleanup. I work within production pipeline environments and collaborate closely with modeling, rigging, lighting, VFX, rendering, compositing, and QC teams to deliver consistent, technically accurate, on-time shots. My process is shot-based: breakdown, scene analysis, performance planning, and final polish using tools like Advanced Skeleton, HumanIK/MotionBuilder, camera shake techniques, and AI-assisted effect generation.

Available to hire

I am a 3D Character Animator specializing in Autodesk Maya, with 7 years of experience creating animation for film, series, game cinematics, fantasy comics, and short-form narrative content. I focus on strong body mechanics, facial performance, and emotional acting, including lip sync, combat animation, and motion-capture cleanup.

I work within production pipeline environments and collaborate closely with modeling, rigging, lighting, VFX, rendering, compositing, and QC teams to deliver consistent, technically accurate, on-time shots. My process is shot-based: breakdown, scene analysis, performance planning, and final polish using tools like Advanced Skeleton, HumanIK/MotionBuilder, camera shake techniques, and AI-assisted effect generation.

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Work Experience

Freelance 3D Character Animator
January 1, 2025 - Present
Provide freelance 3D character animation services for independent projects, game-related content, and cinematic productions. Create animations from blocking through final polish, refining timing, posing, arcs, and secondary motion. Incorporate client feedback to match project artistic direction. Prepare animation files according to pipeline requirements and collaborate remotely with artists, directors, and developers. Representative work includes: King of Desert (stylized fantasy comic performance; lead animation across body mechanics, facial acting, and lip sync), Dinosaur’s Escape (game-style realistic dinosaur movement and combat-inspired action), Black Moon / Ninja (combat animation adapted into a 2D-looking presentation from a 3D environment), Power (game-style battle sequence full character animation package), and KungFu (ancient combat with hand-key and motion-capture workflows; character and prop animation with improved throughput using Maya-based tools).
Lead Animator at Bilibili
January 1, 2019 - January 1, 2024
Worked on fantasy comic, game, and live-action related animation projects as part of a small-to-mid sized team. Responsibilities included analyzing storyboards, decomposing scenes into shots and character beats, and aligning animation execution with narrative intent and character behavior. Applied structured shot planning and animation pipeline organization to improve workflow efficiency by about 20%. Increased production speed and quality by ~10% using tools and techniques such as Overlap, Advanced Skeleton, AI-based effect generation, and camera shake. Coordinated across rigging, FX, lighting, rendering, compositing, and QC departments, contributing to an additional ~12% improvement in overall production efficiency.

Education

Bachelor of Multimedia (Hons) at Multimedia University (MMU), Malaysia
January 1, 2014 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education