I'm a 3D artist with a strong background in architectural visualization. I specialize in high-quality 3D models, textures, and immersive environments for architecture and media projects. I love delivering photo-real visuals and engaging experiences for planning, VR/AR, and interactive media, and I enjoy collaborating with design and tech teams to push the boundaries of creativity and performance.

Vinicius Franklin

I'm a 3D artist with a strong background in architectural visualization. I specialize in high-quality 3D models, textures, and immersive environments for architecture and media projects. I love delivering photo-real visuals and engaging experiences for planning, VR/AR, and interactive media, and I enjoy collaborating with design and tech teams to push the boundaries of creativity and performance.

Available to hire

I’m a 3D artist with a strong background in architectural visualization. I specialize in high-quality 3D models, textures, and immersive environments for architecture and media projects.

I love delivering photo-real visuals and engaging experiences for planning, VR/AR, and interactive media, and I enjoy collaborating with design and tech teams to push the boundaries of creativity and performance.

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Language

English
Fluent
Portuguese
Fluent

Work Experience

Senior 3D ArchViz Artist at Innovision Media
May 1, 2024 - Present
Produced premium photorealistic architectural visualizations for large-scale real estate and infrastructure developments, with emphasis on lighting atmosphere, materials, and narrative-driven composition. Applied Forest Pack and RailClone to populate complex exterior environments with vegetation and urban context at production scale. Executed advanced post-production in Adobe Photoshop to refine renders to a luxury market standard, aligning imagery with client brand positioning. Generated verified 3D images using precise camera matching and GPS data for planning, EIS submissions, and development approvals. Developed custom Maxscripts to automate pipeline tasks and maintain quality across tight multi-project schedules. Contributed to high-fidelity VR experiences used in public consultations and stakeholder presentations.
3D ArchViz Artist at Braque Architecture
January 1, 2018 - December 1, 2021
Specialized in photorealistic architectural renders for commercial buildings and urban development projects using 3ds Max, V-Ray, and Corona Renderer. Crafted advanced materials, complex lighting rigs, and mood-driven compositions aligned with architects' design intent and client briefs. Delivered polished post-production in Adobe Photoshop to elevate final renders to presentation quality under demanding deadlines. Optimized rendering pipelines to sustain consistent visual quality across multiple concurrent projects.
3D Prop Artist at FKN Digital
July 1, 2022 - April 1, 2024
Created optimized 3D assets for games and VR/AR experiences using Blender, 3ds Max, and Substance 3D Painter. Produced PBR textures, efficient UV unwrapping, and real-time asset formats (glTF, USDZ) for interactive environments.
3D Artist at Yuzu Games
January 1, 2022 - July 1, 2023
Modeled props and environments for game levels using Blender, 3ds Max, and Substance Painter; optimized assets for Unity and Unreal Engine.
3D Artist at Innovision Media
May 1, 2024 - Present
Created photorealistic visualizations for development projects, including Environmental Impact Statements; contributed to immersive virtual reality experiences for public consultation and project presentations; produced verified 3D images using camera matching and GPS data; developed custom Max scripts to automate workflows; created high-quality animations using Chaos Vantage and Anima; edited and composed final animations and still renders in Adobe After Effects to enhance storytelling and presentation quality.
3D Artist at Braque Architecture
January 1, 2018 - December 1, 2021
Produced photorealistic renders for a variety of commercial buildings and urban development projects; utilized software such as 3ds Max, V-Ray, and Corona Renderer to generate photorealistic renders, advanced texturing, and lighting; used Adobe Photoshop for post-rendering enhancements; optimized rendering workflows to meet tight deadlines while maintaining high visual quality.

Education

Postgraduate – Digital Product Management at FIAP, Brazil
April 1, 2025 - February 1, 2026
Bachelor of Architecture and Urban Planning at Newton Paiva University, Brazil
January 1, 2018 - March 24, 2026
Bachelor of Architecture and Urban Planning at Newton Paiva University, Brazil
January 1, 2018 - April 28, 2026

Qualifications

Bachelor of Architecture and Urban Planning
January 1, 2018 - April 28, 2026

Industry Experience

Real Estate & Construction, Media & Entertainment, Professional Services, Gaming, Software & Internet