Available to hire
Hi, I’m Vinicius Premero, a senior 3D artist specializing in hyper-realism with extensive experience leading asset delivery for international cinema and game projects.
I’m an expert in anatomy and advanced shading, with a proven history of upholding high visual standards across large-scale pipelines, ensuring 100% technical compliance and seamless integration. I focus on delivering high-impact visual results through refined shading techniques and streamlined asset creation processes.
Experience Level
Expert
Expert
Expert
Expert
Expert
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Expert
Expert
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Expert
Expert
Expert
Expert
Expert
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Expert
Intermediate
Intermediate
Language
Portuguese
Fluent
English
Advanced
French
Intermediate
Work Experience
Technical Artist III at Hand Talk by Sorenson
January 1, 2024 - January 1, 2025Led a team of animators and technical artists in the development of a new Three.js rigging system and the animation of sign language avatars (LIBRAS, ASL, BSL), driving advances in digital accessibility. Engineered custom tools and optimized workflows to streamline the entire production pipeline and increase efficiency.
Senior 3D Artist at 1518 Studios / Quixel Megascans
January 1, 2023 - January 1, 2023Delivered premium photogrammetry assets for the Quixel Megascans library, specializing in high-fidelity realistic props for next-gen projects. Optimized complex geometry, textures, and materials specifically for Unreal Engine 5 workflows, ensuring top-tier visual quality and performance.
3D Artist at Motion Logic Studios
January 1, 2023 - January 1, 2023Created game-ready characters and props, managing the end-to-end workflow from high-poly sculpting and retopology to proper UV mapping and PBR texturing.
3D Quality Assurance at 1518 Studios / Snap Inc.
January 1, 2022 - January 1, 2022Ensured the technical and visual integrity of 3D assets through rigorous quality assurance, validating topology, textures, shading, and rigging. Successfully delivered production-ready assets for global brands like Nike, Puma, and Coach by collaborating with artists to enforce pipeline standards and visual consistency.
3D Character Artist at GameMill – Cobra Kai 2: Dojo's Rising
January 1, 2020 - January 1, 2020Delivered a substantial portion of the game's extensive character roster, taking numerous playable fighters and NPCs from initial sculpt to final Unity integration. Successfully managed high-volume asset production while maintaining likeness and the show's stylized realism.
Freelance
January 1, 2019 - PresentProduced high-quality characters and props for game and cinematic projects. Ensure PBR consistency, topology efficiency, and real-time engine compatibility. Worked directly with clients worldwide, maintaining deadlines and communication.
Education
Qualifications
Bachelor's in Game Design
January 11, 2030 - March 31, 2026Industry Experience
Gaming, Media & Entertainment
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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