Nicktoons & The Dice of Destiny
Vinicius Curto
Published
I worked on it from the Pitch and pre produtction with the Creative Director and one Producer, untill the Gold build delivered.
I was the head of Gameplay Feel, focused on moment to moment gameplay, creating the basic moves and 9 playable characters skills (7 skills for each character). I also set the base for the Game Progression.
I worked closely with the programmers to ensure the moment to moment gameplay was working the way it was envisioned.
I’ve was in contact with the publisher and IP owners to gather feedback. Listening, discussing and implementing their ideas in the best way possible.
I Led a team of 6 desginers, where I supervised and directed:
.Enemy Design
.Boss Design
.Level Design
.Difficult Balance
I created the documentation standards for all GDDs in the project.