Miraculous: Paris Under Siege
Vinicius Curto
Published
0
I worked on this project from pitch to release
On pre-production worked closely with the Lead Game Designer to establish the base of the gameplay in the GDDs.
On production I created 5 full levels from scratch and it’s mechanics.
Intro World - Level 02
Slide Mechanics
Long Pole Mechanics
Metro World - Levels 01/02/03
Portal Mechanics
Heavy use of Pipe Riding Mechanics
Final World - Level 01
Water Hazards (Level along the River)
Used all the previous mechanics combined to make the players avoid the water when completing the platforming and battle challenges
I also worked closely with the programmers to review the basic movement/moves and mechanics to make sure it made sense with our vision and the IP.