Miraculous: Paris Under Siege

Vinicius Curto
Published

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  • Project creator

I worked on this project from pitch to release

On pre-production worked closely with the Lead Game Designer to establish the base of the gameplay in the GDDs.

On production I created 5 full levels from scratch and it’s mechanics.
Intro World - Level 02
Slide Mechanics​
Long Pole Mechanics​

Metro World - Levels 01/02/03​
Portal Mechanics​
Heavy use of Pipe Riding Mechanics

Final World - Level 01​
Water Hazards (Level along the River)​
Used all the previous mechanics combined to make the players avoid the water when completing the platforming and battle challenges

I also worked closely with the programmers to review the basic movement/moves and mechanics to make sure it made sense with our vision and the IP.