The Path of Calydra
Vinicius Curto
Published
0
I was the Lead Programmer in this project.
Mainly in charge of the 3C’s (Character, Camera and Control).
I Implemented all 16 playable character abilities.
(Meele combat, 3rd person shooter magic combat, float, underwater movement…)
I created a custom third-person control camera to suit the character abilities.
Implemented Coyote Jump and Jump Buffering to improve platforming sections.
Worked with game designers and the creative director to deliver a smooth fluid gameplay experience.