Creative and detail-oriented game designer with hands-on experience designing engaging gameplay systems, levels, and player experiences across mobile and PC. Strong background in Unity (2D/3D) and C# scripting, with a deep understanding of game mechanics, balancing, and iteration through playtesting. Collaborates effectively with artists, developers, and producers in agile environments to turn ideas into polished, player-focused games. Passionate about immersive gameplay through thoughtful mechanics, storytelling, and user-centric decision making.

Vishwajeeet Fate

Creative and detail-oriented game designer with hands-on experience designing engaging gameplay systems, levels, and player experiences across mobile and PC. Strong background in Unity (2D/3D) and C# scripting, with a deep understanding of game mechanics, balancing, and iteration through playtesting. Collaborates effectively with artists, developers, and producers in agile environments to turn ideas into polished, player-focused games. Passionate about immersive gameplay through thoughtful mechanics, storytelling, and user-centric decision making.

Available to hire

Creative and detail-oriented game designer with hands-on experience designing engaging gameplay systems, levels, and player experiences across mobile and PC. Strong background in Unity (2D/3D) and C# scripting, with a deep understanding of game mechanics, balancing, and iteration through playtesting.

Collaborates effectively with artists, developers, and producers in agile environments to turn ideas into polished, player-focused games. Passionate about immersive gameplay through thoughtful mechanics, storytelling, and user-centric decision making.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
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Language

Marathi (Marāṭhī)
Fluent
Hindi
Advanced
English
Advanced

Work Experience

Associate Game Developer at BeBetta
July 1, 2025 - February 1, 2026
Designed and developed interactive game experiences with a focus on core gameplay loops, UI flows, and player engagement for India’s first gamified rewards platform. Integrated multiplayer, backend, and live-ops systems using Photon, PlayFab, and Firebase. Collaborated with design, art, and product teams to translate concepts into playable experiences. Supported gameplay decisions related to engagement, retention, and monetization. Contributed across the full development cycle from ideation and prototyping to final release. Led the game development of Zombie Rush I, defining core gameplay loops, progression, and player feedback mechanics; conducted playtesting for balancing and iteration and ensured clear communication through documentation and collaboration.
Unity Game Designer (Hyper-Casual 3D Stack Ball)
October 1, 2024 - October 31, 2024
Built a hyper-casual puzzle game featuring 3D platform smashing mechanics. Players guide a ball through rotating, multi-layer platforms while avoiding obstacles. Focused on game physics, animations, and user-centric design. Optimized for both Android and HTML5 web formats and published on itch.io, collecting user interest and feedback; continued iterative improvements focusing on gameplay flow, responsiveness, and visual polish.
Game Designer at Jabzz Gaming Studios LLP
August 2, 2024 - July 1, 2025
Designed case study-based puzzle games focused on player choice and narrative depth. Built branching decision systems that influenced gameplay outcomes. Strengthened analytical and problem-solving skills by addressing real-world game design challenges. Collaborated with content and development teams to refine gameplay logic and ensure cohesive player experience.
Unity Developer / Multiplayer FPS Game Developer (Project Capsule Strike3D)
June 1, 2024 - July 1, 2024
Designed and developed a multiplayer FPS score gameplay loop with a low-poly visual style. Implemented FPS core mechanics including player movement, shooting, health, and combat feedback. Designed multiplayer interactions and matchmaking flow using Photon Unity Networking (PUN). Created and animated game props in Blender to align visuals with gameplay readability. Focused on performance optimization and responsiveness for smooth multiplayer experience across devices.
Game Development Intern / Game Designer (Digital Drawing Video Games Graphic Design Teaching) at Riptide Rescue Education Website / Digital Drawing Video Games Graphic Design Teaching
November 1, 2022 - December 31, 2022
Created an educational web game experience centered on drowning prevention for the Swachh Bharat initiative. Built with HTML, CSS, and JavaScript. Integrated Adobe Illustrator for graphics and web-cam functionality to deliver interactive experience. Received positive feedback during a gaming event for technical execution and social impact.

Education

B.Tech in Computer Science (Gaming Technology) at VIT Bhopal University
January 1, 2021 - January 1, 2025
Higher Secondary School at KSK College – Beed
January 1, 2020 - January 1, 2021
High School at Pragati Vidyalaya – Beed
January 1, 2019 - December 31, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet