I'm a senior 3D artist and technical artist with 20+ years of experience delivering high-quality visualizations, real-time content, and immersive AR/VR experiences across architecture, media, and interactive platforms. I specialize in Unreal Engine, 3D modeling, animation, VFX, and pipeline development, with strong programming skills in Python and C++. I lead cross-functional teams, optimize production workflows, and develop scalable solutions for real-time rendering and content creation. I specialize in architectural visualization (ArchViz), generative AI workflows, and photorealistic rendering for enterprise and entertainment clients.

David Cox

I'm a senior 3D artist and technical artist with 20+ years of experience delivering high-quality visualizations, real-time content, and immersive AR/VR experiences across architecture, media, and interactive platforms. I specialize in Unreal Engine, 3D modeling, animation, VFX, and pipeline development, with strong programming skills in Python and C++. I lead cross-functional teams, optimize production workflows, and develop scalable solutions for real-time rendering and content creation. I specialize in architectural visualization (ArchViz), generative AI workflows, and photorealistic rendering for enterprise and entertainment clients.

Available to hire

I’m a senior 3D artist and technical artist with 20+ years of experience delivering high-quality visualizations, real-time content, and immersive AR/VR experiences across architecture, media, and interactive platforms. I specialize in Unreal Engine, 3D modeling, animation, VFX, and pipeline development, with strong programming skills in Python and C++. I lead cross-functional teams, optimize production workflows, and develop scalable solutions for real-time rendering and content creation.

I specialize in architectural visualization (ArchViz), generative AI workflows, and photorealistic rendering for enterprise and entertainment clients.

See more

Language

English
Fluent

Work Experience

Senior Technical Visualization Specialist at Visualride3D
June 1, 2024 - Present
Develop engineering-accurate 3D environments and simulations using Unreal Engine to support design validation, stakeholder review, and interactive walkthroughs. Build reusable Blueprint and Python-assisted workflows to accelerate iteration and reduce manual production overhead. Translate CAD data into optimized real-time assets, maintaining dimensional accuracy and system intent. Support technical decision-making by visualizing system behavior, spatial constraints, and operational flow.
Visualization Specialist at The Argonaut
May 1, 2012 - June 1, 2024
Led production of interactive and spatial visualization systems for enterprise and technology clients. Developed AR and real-time prototypes to evaluate physical layouts, user interaction, and system integration. Implemented Python-based automation to streamline asset generation and data-driven updates.
CAD & Visualization Specialist (Healthcare / Infrastructure) at HDR, Inc.
May 1, 2009 - January 1, 2011
Produced high-fidelity CAD-driven 3D models and visualizations for hospital facilities and complex structures. Supported architects and engineers with accurate spatial modeling for approvals, reviews, and presentations.
Senior CAD / 3D Visualization Specialist at BSB Design
May 1, 2005 - January 1, 2008
Created AutoCAD-based workflows supporting site plans, model homes, and landscape systems. Designed automation tools to improve drafting efficiency and consistency. Managed large-scale rendering infrastructure to support enterprise delivery timelines.
Drafter / Programmer at Gene Thorne Engineering
May 1, 2002 - January 1, 2004
Edited and maintained civil engineering drawings and site plans. Developed AutoLISP, C#, and Visual Basic tools to automate repetitive drafting tasks and calculations.
Senior 3D Artist at Visualride3D
June 1, 2024 - Present
Led the creation of immersive production workflows using Unreal Engine, Blueprints, and C++, delivering photoreal VR-ready architectural environments. Designed reusable ComfyUI-based pre-visualization graphs and assets to streamline iterative reviews. Built scalable material libraries and Blueprints to standardize look-dev across multiple projects, and directed the CAD-to-output content pipeline, coordinating cross-functional resources and deadlines for on-time delivery.
3D Designer at The Argonaut
May 1, 2012 - June 1, 2024
Led end-to-end production of interactive visual content for enterprise clients including Apple and Adobe. Developed AR applications and 3D prototypes for spatial retail installations using Swift, Reality Composer Pro, and Python-based automation. Designed and optimized asset workflows to ensure on-time delivery and seamless integration with engineering and client review systems.
3D Modeler at HDR Inc.
May 1, 2009 - January 1, 2011
Collaborated with architects to model and render high-fidelity hospital environments and custom structures for client approval and investor presentations. Delivered animations and walkthroughs using V-Ray and 3ds Max.
3D Creations Specialist at BSB Design
May 1, 2005 - January 1, 2008
Directed development of virtual model homes, site plans, and landscaping using 3DS Max, VRay, and AutoCAD automation tools. Managed a 40-node render farm and implemented pipeline optimizations to support large-scale render output within limited system memory.
Drafter/Programmer at Gene Thorne
May 1, 2002 - January 1, 2004
Edited Civil design drawings and site plans. Created streamlined software in C#, Visual Basic, and AutoLISP for Civil design work.
Senior Modeler/Technical Director at Geometrix
November 1, 1999 - November 1, 2002
Built and led 3D teams delivering real-time interactive product simulations for web and retail clients. Produced AR-like experiences including virtual eyewear try-ons and real-time scooter demos.
Senior Animator/VFX/Technical Director at New Standard Post
November 1, 1997 - November 1, 1999
Built and managed 3D team, VFX, modeling, animation, workflow, compositing. Executed explosions, fireworks, snow, and talking live-action dogs for Nickelodeon TV. Animated opening sequences for several feature films.
3D Animator at Walt Disney Studios
October 1, 1996 - October 1, 1997
Managed 3D team, modeling, animation. Designed and produced 3D animations for shareholder conventions and ESPN commercials.
Multi Media Producer at Big Kahuna Productions
October 1, 1996 - October 1, 1997
Manager, Animator, Modeler. Built the Multi-Media team in Maui for VFX, modeling, animation, video editing, and AudioFX for commercials.
SENIOR 3D ARTIST / TECHNICAL ARTIST at Visualride3D
June 1, 2024 - Present
Developed real-time 3D environments and immersive visualizations using Unreal Engine and advanced rendering techniques. Created scalable production pipelines using Blueprints and C++ to support VR-ready content and interactive architectural visualization projects. Designed reusable material libraries and modular assets to improve efficiency across multiple productions. Directed end-to-end workflows from CAD data integration to final output, ensuring performance optimization and visual fidelity. Implemented AI-driven previs tools using ComfyUI to streamline concept development and reduce production time.
SENIOR 3D ARTIST / AR-VR DEVELOPER / VISUALIZATION SPECIALIST at The Argonaut
May 1, 2012 - June 1, 2024
Led production of high-end 3D visualizations, AR applications, and interactive experiences for enterprise clients including Apple and Adobe. Developed real-time and mobile AR solutions using Swift, Reality Composer Pro, and Python-based automation tools. Designed and optimized asset pipelines for large-scale projects, improving efficiency and ensuring seamless integration with engineering and client review systems. Delivered photorealistic rendering, animation, and interactive prototypes for spatial retail and architectural environments.
3D Artist / Architectural Visualization Specialist at BSB Design
May 1, 2007 - January 1, 2013
Created architectural visualizations including virtual model homes, site plans, and landscape designs using 3ds Max and VRay. Managed high-volume rendering workflows and optimized a 40-node render farm to support large-scale production. Developed automation tools using AutoCAD and scripting to improve rendering efficiency and reduce turnaround time. Produced photorealistic imagery and animations for real estate development and client presentations.
SENIOR ANIMATOR / VFX ARTIST / TECHNICAL DIRECTOR at New Standard Post
November 1, 2005 - January 1, 2007
Led 3D animation and VFX production for television and film projects, including content for Nickelodeon. Developed custom workflows and technical solutions using scripting and procedural systems to automate animation and rendering processes. Created complex visual effects including simulations for explosions, weather, and character animation. Contributed to business development by delivering innovative solutions that secured new client contracts.
3D Animator / Lead Artist at Walt Disney Studios – Anaheim, CA
September 1, 2002 - October 1, 2004
Produced high-quality 3D animation for broadcast and corporate media, including ESPN commercials and shareholder presentations. Led a team of artists in modeling, animation, and rendering tasks, ensuring project deadlines and quality standards were met. Collaborated with creative and technical teams to deliver engaging visual content.

Education

B.S. Degree in Product Design at San Francisco State University
September 1, 2010 - May 31, 2012
Certificate in Drafting Technologies at Cabrillo College
August 1, 1992 - June 30, 1994
B.S. Product Design at San Francisco State University
January 11, 2030 - January 6, 2026
Certificate – Drafting Technologies (High Honors) at Cabrillo College
January 11, 2030 - January 6, 2026
Certificate – Technical Animation at Gnomon School of Visual Effects
January 11, 2030 - January 6, 2026
B.S. Degree in Product Design at San Francisco State University
September 1, 2010 - May 1, 2012
Storyboarding • Classic Animation Techniques at Gnomon School of Visual Effects
June 1, 1998 - December 1, 1999
Certificate in Drafting Technologies at Cabrillo College
August 1, 1992 - June 1, 1994
B.S. Degree in Product Design at San Francisco State University
September 1, 2010 - May 1, 2012
Certificate in Visual Effects at Gnomon School of Visual Effects
June 1, 1998 - December 1, 1999
Certificate in Drafting Technologies at Cabrillo College
August 1, 1992 - June 1, 1994
B.S. Degree in Product Design at San Francisco State University
September 1, 2010 - May 1, 2012
Certificate in Visual Effects at Gnomon School of Visual Effects
June 1, 1998 - December 1, 1999
Certificate in Drafting Technologies at Cabrillo College
August 1, 1992 - June 1, 1994
Bachelor of Science in Product Design at San Francisco State University
January 11, 2030 - April 22, 2026
Certificate – Visual Effects and Animation at Gnomon School of Visual Effects
January 11, 2030 - April 22, 2026
Certificate in Drafting Technologies (High Honors) at Cabrillo College
January 11, 2030 - April 22, 2026

Qualifications

AutoCAD Certified
January 11, 2030 - January 6, 2026
Certified in AutoCAD Technologies with High Honors
January 11, 2030 - February 6, 2026
AutoCAD Technologies Certification
January 11, 2030 - February 27, 2026
High Honors (Straight A’s)
January 11, 2030 - February 27, 2026
Certified in AutoCAD Technologies
January 11, 2030 - March 10, 2026
Certificate – Visual Effects and Animation
January 11, 2030 - April 22, 2026
Certificate in Drafting Technologies (High Honors)
January 11, 2030 - April 22, 2026

Industry Experience

Healthcare, Real Estate & Construction, Manufacturing, Government, Media & Entertainment, Professional Services, Software & Internet, Education, Other, Gaming