I'm a sound designer with 11 years in music and 6 years in audio production, specializing in Unity + Wwise integration, FMOD, and C# scripting. I have hands-on experience across full-cycle game audio: recording, sound design, mixing, and in-engine implementation. I've worked as the sole sound designer on indie games and contributed to theatre and advertising projects. I'm open to relocation and international opportunities. In my spare time I compose and produce music for projects and maintain an active portfolio across games and media. I enjoy collaborating with teams to craft immersive audio that enhances storytelling.

Vsevolod Akulin

I'm a sound designer with 11 years in music and 6 years in audio production, specializing in Unity + Wwise integration, FMOD, and C# scripting. I have hands-on experience across full-cycle game audio: recording, sound design, mixing, and in-engine implementation. I've worked as the sole sound designer on indie games and contributed to theatre and advertising projects. I'm open to relocation and international opportunities. In my spare time I compose and produce music for projects and maintain an active portfolio across games and media. I enjoy collaborating with teams to craft immersive audio that enhances storytelling.

Available to hire

I’m a sound designer with 11 years in music and 6 years in audio production, specializing in Unity + Wwise integration, FMOD, and C# scripting. I have hands-on experience across full-cycle game audio: recording, sound design, mixing, and in-engine implementation. I’ve worked as the sole sound designer on indie games and contributed to theatre and advertising projects. I’m open to relocation and international opportunities.

In my spare time I compose and produce music for projects and maintain an active portfolio across games and media. I enjoy collaborating with teams to craft immersive audio that enhances storytelling.

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Language

Russian
Fluent
English
Advanced

Work Experience

Sound Designer at Emblem Games
February 1, 2025 - Present
Created and implemented sound design for indie project (Godot + FMOD). Developed ambient environments, weapon/NPC audio, and interactive music. Implemented audio through FMOD integration pipeline, including events, RTPCs, and adaptive systems. Responsible for full audio pipeline: recording, editing, mixing, integration.
Sound Designer / Composer at YESS Records
September 1, 2021 - Present
Created and implemented sound design for indie projects. Developed ambient environments, weapon/NPC audio, and interactive music. Designed sound & music for advertising and video content. Responsible for full audio pipeline: recording, editing, mixing, integration.
Sound Designer / Composer at Krepostnoy Theatre
September 1, 2021 - September 25, 2025
Designed and implemented sound & music for theatrical productions. Created sound design for commercials.
Composer (Game Audio) at RedBy.Art
February 1, 2021 - September 25, 2025
Composed and produced original soundtrack for mobile game TapTapTwinz. Delivered full-cycle music production in Reaper. Game Audio Middleware: Wwise, FMOD. Game Engines: Unity (C# scripting, integration), Godot. DAWs: Reaper, Cubase, Logic Pro, FL Studio. Audio Tools: iZotope RX, FabFilter, Waves, Soundtoys. Sound Design: foley & field recording, ambient & environment design, UI audio, adaptive music.

Education

M.A. in Strategic Marketing and Management at Altay State University
September 1, 2019 - May 1, 2022
B.A. in National and Municipal Management at RANEPA
September 1, 2015 - May 1, 2019
Sound Design of Computer Games at Sound4Game
February 1, 2022 - April 1, 2022
Interactive Sound for video games at XSSR Academy
May 1, 2025 - August 1, 2025

Qualifications

Interactive Sound for video games
May 1, 2025 - August 1, 2025
Sound Design of Computer Games
February 1, 2022 - April 1, 2022

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other