Available to hire
I’m a sound designer with 11 years in music and 6 years in audio production, specializing in Unity + Wwise integration, FMOD, and C# scripting. I have hands-on experience across full-cycle game audio: recording, sound design, mixing, and in-engine implementation. I’ve worked as the sole sound designer on indie games and contributed to theatre and advertising projects. I’m open to relocation and international opportunities.
In my spare time I compose and produce music for projects and maintain an active portfolio across games and media. I enjoy collaborating with teams to craft immersive audio that enhances storytelling.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
Russian
Fluent
English
Advanced
Work Experience
Sound Designer at Emblem Games
February 1, 2025 - PresentCreated and implemented sound design for indie project (Godot + FMOD). Developed ambient environments, weapon/NPC audio, and interactive music. Implemented audio through FMOD integration pipeline, including events, RTPCs, and adaptive systems. Responsible for full audio pipeline: recording, editing, mixing, integration.
Sound Designer / Composer at YESS Records
September 1, 2021 - PresentCreated and implemented sound design for indie projects. Developed ambient environments, weapon/NPC audio, and interactive music. Designed sound & music for advertising and video content. Responsible for full audio pipeline: recording, editing, mixing, integration.
Sound Designer / Composer at Krepostnoy Theatre
September 1, 2021 - September 25, 2025Designed and implemented sound & music for theatrical productions. Created sound design for commercials.
Composer (Game Audio) at RedBy.Art
February 1, 2021 - September 25, 2025Composed and produced original soundtrack for mobile game TapTapTwinz. Delivered full-cycle music production in Reaper. Game Audio Middleware: Wwise, FMOD. Game Engines: Unity (C# scripting, integration), Godot. DAWs: Reaper, Cubase, Logic Pro, FL Studio. Audio Tools: iZotope RX, FabFilter, Waves, Soundtoys. Sound Design: foley & field recording, ambient & environment design, UI audio, adaptive music.
Education
M.A. in Strategic Marketing and Management at Altay State University
September 1, 2019 - May 1, 2022B.A. in National and Municipal Management at RANEPA
September 1, 2015 - May 1, 2019Sound Design of Computer Games at Sound4Game
February 1, 2022 - April 1, 2022Interactive Sound for video games at XSSR Academy
May 1, 2025 - August 1, 2025Qualifications
Interactive Sound for video games
May 1, 2025 - August 1, 2025Sound Design of Computer Games
February 1, 2022 - April 1, 2022Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services, Other
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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