Game Developer with 4 years of professional experience specializing in multiplayer game development, 3D networked gameplay systems, and real-time physics simulation. Proven expertise in architecting and shipping co-op multiplayer games using Unity Engine with custom networking solutions. Deep proficiency in C# game architecture, server-authoritative game state validation, and client-server communication pipelines. Advanced knowledge of 3D graphics rendering, physics-based gameplay mechanics, and performance optimization for networked environments. Demonstrated ability to deliver complex multiplayer systems on aggressive timelines while maintaining code quality and gameplay fidelity
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