I am a creative professional with experience across game narrative design, publishing, and cultural brand management. I craft engaging stories, edit text for publishable quality, and build digital publishing experiences using Twine and lightweight HTML/JavaScript. I have collaborated with international teams and run an independent brand, delivering published anthologies and interactive fiction, while bringing a hands-on, entrepreneurial approach to creative production and storytelling.

Weiling Wang

I am a creative professional with experience across game narrative design, publishing, and cultural brand management. I craft engaging stories, edit text for publishable quality, and build digital publishing experiences using Twine and lightweight HTML/JavaScript. I have collaborated with international teams and run an independent brand, delivering published anthologies and interactive fiction, while bringing a hands-on, entrepreneurial approach to creative production and storytelling.

Available to hire

I am a creative professional with experience across game narrative design, publishing, and cultural brand management. I craft engaging stories, edit text for publishable quality, and build digital publishing experiences using Twine and lightweight HTML/JavaScript.
I have collaborated with international teams and run an independent brand, delivering published anthologies and interactive fiction, while bringing a hands-on, entrepreneurial approach to creative production and storytelling.

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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Japanese
Beginner
Chinese
Fluent

Work Experience

Independent Cultural Brand Founder at Self-employed
October 1, 2022 - November 2, 2025
Found and operate an independent cultural merchandise brand, designing 150+ products in collaboration with independent artists and overseas IPs. Oversee brand strategy, product design, IP storytelling, marketing, and online/offline sales, achieving consistent audience engagement and repeat customers. Optimize supply chain costs and drive community events to boost visibility and retention.
Game Narrative Designer at IGG
October 1, 2022 - October 1, 2022
Led narrative design for Code: Whalefall (cyberpunk), a fully published multi-branch interactive fiction/text-based game in the Time Princess project. Co-wrote 3+ interactive storybooks, produced branching scripts and world-building documents, and coordinated with art/QA/configuration teams to deliver on schedule. Reviewed scripts to improve narrative quality and consistency across releases.
Marketing Assistant at Flokk Trading (Shanghai) Co.
March 1, 2021 - March 1, 2021
Translated product and campaign materials, improving clarity and cultural localization for international markets. Managed multiple social media accounts and produced 10+ promotional posts, driving online visibility. Supported group buying sales and client retention through targeted outreach.
Marketing Assistant at Shanghai Gough Foods Co.
November 1, 2020 - November 1, 2020
Assisted overseas procurement: liaised with suppliers, processed transactions, and tracked dairy raw material prices. Produced monthly promotional articles and updated e-commerce copy, supporting online sales campaigns. Conducted market research and packaging design for a new product line, contributing to the successful launch of factory-developed frozen food products.

Education

Master of Arts in Creative Writing and Publishing (with Distinction) at Bournemouth University
January 1, 2024 - January 1, 2025
Master of Arts in Gender and Culture at Swansea University
January 1, 2018 - January 1, 2019
Bachelor of Arts in Sociology at University of York
January 1, 2015 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services, Retail
    paper Where Shall Destiny Lead Us
    This is an interactive love oracle card deck demo created for my Master’s project in Creative Writing. The deck functions as a form of dating simulation: as a player, you choose one love interest to pursue and experience different romantic stories through divination. It combines elements of tarot and Lenormand reading. You can create your own story directly from the imagery on the cards, or discover guided narratives within the instruction booklet. From developing the concept and outlining the structure, to designing the cards, writing stories based on their combinations, and finally creating the instruction booklet, I was involved in every stage of the process.
    paper A Letter From Far Away
    This is a multi-branch interactive Twine story created for my Master’s project in Creative Writing. Players take on the role of the protagonists who must rescue their best friend from a dangerous situation. From developing the initial concept and outlining the plot, to designing multiple narrative branches and endings, writing the full storyline, coding, and making the story fully functional, I was responsible for every stage of the project. twine game interactive narrative multi-brunch
    paper Ghost Signal
    Ghost Signal is a cyberpunk fiction that employs fragmented narrative techniques to construct its storytelling framework. fiction cyberpunk fragmented narrative