I have experience building both 2D, 3D or mobile games in Unity. I have a background in Computer Science and Game Design, where I mostly developed in Unity and C#. Feel free to check out my portfolio website at: _Website not available. Sign in: https://www.twine.net/signup_ Thank you for your time.

Wei-No Wu

I have experience building both 2D, 3D or mobile games in Unity. I have a background in Computer Science and Game Design, where I mostly developed in Unity and C#. Feel free to check out my portfolio website at: _Website not available. Sign in: https://www.twine.net/signup_ Thank you for your time.

Available to hire

I have experience building both 2D, 3D or mobile games in Unity. I have a background in Computer Science and Game Design, where I mostly developed in Unity and C#.
Feel free to check out my portfolio website at: Website not available. Sign in: https://www.twine.net/signup

Thank you for your time.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

Javanese
Intermediate

Work Experience

Gameplay Programmer at TideTurners (Indie Game Studio)
April 1, 2026 - May 1, 2026
Contributed to an existing UEFN/Verse codebase by implementing gameplay and UI features within established project architecture and team workflows.
Gameplay Programmer at Neon Vengeance: Avatysm | Team Game Project
August 1, 2024 - April 1, 2025
Developed in-engine tools to streamline designer and artist workflows, enabling faster iteration, improved asset integration, and reduced manual overhead. Also served as QA Lead, managing bug tracking pipelines, verifying fixes, coordinating with feature developers, and supporting stable weekly builds.
Programmer at Astro Odyssey | Team Game Project
September 1, 2023 - April 1, 2024
Engineered a custom 2D physics engine with collision detection and resolution, integrated into a fully custom C++ game engine. Delivered a custom 2D C++ engine with embedded .NET runtime support, enabling C# scripting for gameplay systems. Implemented core gameplay systems— including weapons, companions, enemy behavior, and combat logic — using C++ and C#.

Education

B.S. Computer Science and Game Design (Minor in Mathematics) at DigiPen Institute of Technology
January 11, 2030 - December 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming