I’m a Visual Development Designer and Concept Artist with over 10 years of experience in digital design, UI development, and 2D/3D content creation. I specialize in concept art, game visuals, and interface design for games and software projects.
With a background in game graphics (RMIT), industrial design (FZD School of Design), and 3D animation (3D Sense Media School), I combine artistic fundamentals with technical understanding. I’ve worked professionally as a UI Developer and Designer, creating interactive dashboards, visual systems, and digital content for enterprise platforms. This gives me a unique advantage — I understand both creative vision and real-world production constraints.
My strengths include:
Character and prop concept design
Visual development for games and animation
UI and interface concept design
3D modeling and basic game engine workflows (Unity / Unreal)
Photoshop, Illustrator, After Effects, Figma
I focus on clear visual storytelling, strong composition, and production-ready designs that fit your project’s style and goals.
Whether you need concept art for a game, polished visual assets, or UI designs that elevate your product, I’m here to collaborate and bring your ideas to life.
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