I'm a freelance video editor and sound designer who combines visual storytelling with impactful audio. I work on narrative-driven content for YouTube and game media, leveraging DaVinci Resolve, Premiere Pro, After Effects, Reaper, and Pro Tools to deliver polished, engaging productions. I collaborate with creators to plan B-roll, craft motion graphics, and optimize production workflows for consistent, high-quality output. I've partnered with teams like John Speaks and XD Inc. to shape production pipelines, design audience-focused visuals, and refine storytelling through feedback and performance metrics. I thrive under tight deadlines, value clear communication, and continuously learn new tools and techniques to elevate every project.

Weiqin Yang

I'm a freelance video editor and sound designer who combines visual storytelling with impactful audio. I work on narrative-driven content for YouTube and game media, leveraging DaVinci Resolve, Premiere Pro, After Effects, Reaper, and Pro Tools to deliver polished, engaging productions. I collaborate with creators to plan B-roll, craft motion graphics, and optimize production workflows for consistent, high-quality output. I've partnered with teams like John Speaks and XD Inc. to shape production pipelines, design audience-focused visuals, and refine storytelling through feedback and performance metrics. I thrive under tight deadlines, value clear communication, and continuously learn new tools and techniques to elevate every project.

Available to hire

I’m a freelance video editor and sound designer who combines visual storytelling with impactful audio. I work on narrative-driven content for YouTube and game media, leveraging DaVinci Resolve, Premiere Pro, After Effects, Reaper, and Pro Tools to deliver polished, engaging productions. I collaborate with creators to plan B-roll, craft motion graphics, and optimize production workflows for consistent, high-quality output.

I’ve partnered with teams like John Speaks and XD Inc. to shape production pipelines, design audience-focused visuals, and refine storytelling through feedback and performance metrics. I thrive under tight deadlines, value clear communication, and continuously learn new tools and techniques to elevate every project.

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Language

English
Fluent

Work Experience

Video/Audio Editor at You Tube Content
January 1, 2025 - Present
Edit and color grade raw footage using Adobe Premiere Pro and DaVinci Resolve to deliver high-quality, narrative-driven video content. Curate and integrate strategic B-roll and visual assets to elevate storytelling and production value. Design custom motion graphics and transitions to enhance viewer retention and brand consistency. Consult with clients on production best practices, providing actionable feedback to improve future filming workflows and output quality.
Writer, Host, Video/Audio Editor at John Speaks
January 1, 2025 - Present
Write, host, and edit videos that explore gaming, technology, and creative topics. Finish post-production in DaVinci Resolve, handling A-roll/B-roll sequencing, color grading, motion graphics, and sound design to deliver high-quality content. Handle complete production workflow, including camera operation, lighting setup, and audio recording. Analyze audience feedback and performance metrics to refine storytelling approach and visual style.
Technical Sound Designer at XD INC.
January 1, 2021 - December 31, 2023
Optimized Wwise project structures with WAAPI, created and maintained a set of common utilities for Wwise Authoring Tools using WAAPI and WPF, including auto switch assign, auto container creation, multi-language import, etc. with proper GUI to interact with. Recorded and trained TTS models for dialogue generation. Created tools using Azure to generate dialogue assets. Created tools using OpenAI Whisper to automate the QA process. Communicated ideas and features with development team.
Sound Designer at INCHI Games
January 1, 2021 - December 31, 2021
Designed and implemented audio assets using Unity Audio. Worked with game designers and programmers to decide how audio features are implemented. Recorded Foley and original audio assets. Debugged and fixed audio-related bugs. Performed Wwise version updates for projects using Unity. Performed resource optimizations for Wwise projects.
Production Sound Mixer, Foley Recordist and Dialogue Editor at Life Sucks
January 1, 2024 - December 31, 2024
Edited production sound and ADR under time constraints while maintaining close communication with the mixer and other editor.
Foley Performer, Music Editor and SFX Editor at Self-Reflection
January 1, 2024 - December 31, 2024
Selected and edited music. Edited hard effects.
Video/Audio Editor at YouTube Content Creation
January 1, 2025 - Present
Edit and color grade raw footage using Adobe Premiere Pro and DaVinci Resolve; curate B-roll and visual assets to elevate storytelling; design custom motion graphics and transitions to boost viewer retention and brand consistency; provide actionable production feedback to improve filming workflows.
Video/Audio Editor at YouTube Content
January 1, 2025 - Present
Freelance video and audio editor delivering high-quality, narrative-driven content. Edit and color grade raw footage using Adobe Premiere Pro and DaVinci Resolve; curate strategic B-roll and visual assets; design custom motion graphics and transitions; provide production feedback to improve filming workflows and output quality.
Video Editor (Freelance) at YouTube Content
January 1, 2025 - Present
Edit and color grade raw footage using Adobe Premiere Pro and DaVinci Resolve to deliver high-quality, narrative-driven video content. Curate and integrate strategic B-roll and visual assets to elevate storytelling and production value. Design custom motion graphics and transitions to enhance viewer retention and brand consistency. Consult with clients on production best practices, providing actionable feedback to improve future filming workflows and output quality.

Education

Diploma at British Columbia Institute of Technology
January 1, 2025 - March 14, 2026
Diploma at Vancouver Film School
January 1, 2023 - December 31, 2024
Bachelor at Shanghai Conservatory of Music
January 1, 2015 - December 31, 2021
Diploma at British Columbia Institution of Technology
January 1, 2025 - March 14, 2026
Diploma at Vancouver Film School
January 1, 2023 - December 31, 2024
Bachelor of Music at Shanghai Conservatory of Music
January 1, 2015 - December 31, 2021
Diploma in New Media and Web Development at British Columbia Institute of Technology
January 1, 2025 - March 14, 2026
Diploma in Sound Design for Visual Media at Vancouver Film School
January 1, 2023 - January 1, 2024
Bachelor of Music (Music Design and Production) at Shanghai Conservatory of Music
January 1, 2015 - January 1, 2021
Diploma in New Media and Web Development at British Columbia Institute of Technology
January 1, 2025 - March 14, 2026
Diploma in Sound Design for Visual Media at Vancouver Film School
January 1, 2023 - January 1, 2024
Bachelor of Music (Music Design and Production) at Shanghai Conservatory of Music
January 1, 2015 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Gaming