I’m a 2D/3D artist interested in film and games, creating assets across multiple styles depending on the project—realistic, cartoonish, or a mix. I specialize in 3D animation, including both hand-keyed work and mocap cleanup. I’m based in the US and mostly open to remote work. My workflow includes modeling, rigging, texturing, lighting, and 2D VFX, using tools like Blender, Maya, DaVinci Resolve, Substance Painter, Unity, and related node/procedural pipelines.

Tashyanna Ho

I’m a 2D/3D artist interested in film and games, creating assets across multiple styles depending on the project—realistic, cartoonish, or a mix. I specialize in 3D animation, including both hand-keyed work and mocap cleanup. I’m based in the US and mostly open to remote work. My workflow includes modeling, rigging, texturing, lighting, and 2D VFX, using tools like Blender, Maya, DaVinci Resolve, Substance Painter, Unity, and related node/procedural pipelines.

Available to hire

I’m a 2D/3D artist interested in film and games, creating assets across multiple styles depending on the project—realistic, cartoonish, or a mix. I specialize in 3D animation, including both hand-keyed work and mocap cleanup.

I’m based in the US and mostly open to remote work. My workflow includes modeling, rigging, texturing, lighting, and 2D VFX, using tools like Blender, Maya, DaVinci Resolve, Substance Painter, Unity, and related node/procedural pipelines.

See more

Work Experience

Freelance 3D Artist at Self Employed
July 27, 2023 - July 27, 2026
I created 3D assets for product visualization and prototypes.

Education

Computer Engineering at UMASS Boston
January 11, 2030 - August 28, 2026

Qualifications

CGMA Animation
January 11, 2030 - August 28, 2026
CGMA Production Modeling
January 11, 2030 - August 28, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet

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