Available to hire
I’m a 2D/3D artist interested in film and games, creating assets across multiple styles depending on the project—realistic, cartoonish, or a mix. I specialize in 3D animation, including both hand-keyed work and mocap cleanup.
I’m based in the US and mostly open to remote work. My workflow includes modeling, rigging, texturing, lighting, and 2D VFX, using tools like Blender, Maya, DaVinci Resolve, Substance Painter, Unity, and related node/procedural pipelines.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Work Experience
Freelance 3D Artist at Self Employed
July 27, 2023 - July 27, 2026I created 3D assets for product visualization and prototypes.
Education
Computer Engineering at UMASS Boston
January 11, 2030 - August 28, 2026Qualifications
CGMA Animation
January 11, 2030 - August 28, 2026CGMA Production Modeling
January 11, 2030 - August 28, 2026Industry Experience
Media & Entertainment, Gaming, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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