Audio professional with 16 years of experience in all aspects of film and television sound. I specialize in documentary and reality style filmmaking, but also have a great deal of experience in sound design for commercial and narrative projects.

Nathan Whitcomb

Audio professional with 16 years of experience in all aspects of film and television sound. I specialize in documentary and reality style filmmaking, but also have a great deal of experience in sound design for commercial and narrative projects.

Available to hire

Audio professional with 16 years of experience in all aspects of film and television sound. I specialize in documentary and reality style filmmaking, but also have a great deal of experience in sound design for commercial and narrative projects.

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Work Experience

Comms Engineer at Riot Games
January 1, 2024 - October 1, 2025
Programmed Riedel panels and beltpacks; managed point-to-point comms, conferences, PFLs and IFBs across multiple simultaneous shows; connected Unity comms for remote operators. Installation, updates and troubleshooting of Riedel hardware. Created and maintained trunkline and 4-wire connections between multiple facilities in multiple countries. As Broadcast A1: Mixer for live League of Legends e-sports matches from a remote broadcast facility using AoIP sources; handled large shows with multiple main talent, players, arena mics, in game audio, replay and pre-tape segments; looped and triggered all show music cues; created main mix and mix minus feeds for co-streamer and foreign language partners; patched virtuals and monitored feeds for Media Asset Management and EVS operators; maintained AV sync between studio and remote broadcast facilities. World Feed mixer for global tournaments.
Audio Engineer - A2 at RUN Studios
January 1, 2023 - January 1, 2025
Distribute and coordinate talent mics, IFBs, and stage monitors for corporate content.
Audio Post Production at Freelance
January 1, 2009 - Present
Post-production editing and mixing; sound design and foley recording; Foley walking; ADR mixing, editing; dialogue cleanup and noise reduction; mastering to various audio standards (stereo, 5.1, AR/VR); asset creation for AR/VR/gaming projects.
Production Audio Mixer/Boom Operator/Utility Sound at Freelance
January 1, 2009 - Present
Worked in every on-set audio position on narrative, documentary, ENG, commercial and branded content projects. Own and maintain full production audio gear package. Projects have played theatrically, and streaming on Netflix, Peacock, Paramount+, VH1 and Disney+.

Education

B.F.A. at Chapman University
January 1, 2005 - January 1, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming