Hi, I’m Will Clark—an early-career UI/UX designer focused on game interfaces. I combine a strong production-art and illustration background with user-centered UX to design HUDs, menus, and in-game systems that feel intuitive, match the game’s visual identity, and solve real player needs. I’ve been building and refining my game UI craft through personal projects and hands-on QA, including redesigning pause/menu experiences, base-building UI flows, and in-game chat/logbook systems. Alongside that, I’ve worked on real production art for flight simulation landscapes and earned a Google UX Design certificate, so I approach interface work with both creative taste and practical UX thinking.

Will Clark

Hi, I’m Will Clark—an early-career UI/UX designer focused on game interfaces. I combine a strong production-art and illustration background with user-centered UX to design HUDs, menus, and in-game systems that feel intuitive, match the game’s visual identity, and solve real player needs. I’ve been building and refining my game UI craft through personal projects and hands-on QA, including redesigning pause/menu experiences, base-building UI flows, and in-game chat/logbook systems. Alongside that, I’ve worked on real production art for flight simulation landscapes and earned a Google UX Design certificate, so I approach interface work with both creative taste and practical UX thinking.

Available to hire

Hi, I’m Will Clark—an early-career UI/UX designer focused on game interfaces. I combine a strong production-art and illustration background with user-centered UX to design HUDs, menus, and in-game systems that feel intuitive, match the game’s visual identity, and solve real player needs.

I’ve been building and refining my game UI craft through personal projects and hands-on QA, including redesigning pause/menu experiences, base-building UI flows, and in-game chat/logbook systems. Alongside that, I’ve worked on real production art for flight simulation landscapes and earned a Google UX Design certificate, so I approach interface work with both creative taste and practical UX thinking.

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Work Experience

Barista at Starbucks → Peet’s Coffee
July 1, 2022 - Present
Collaborated with a service team to provide a welcoming, personalized dining experience for a varied customer base, strengthening communication, responsiveness, and consistency under high-volume conditions.
Illustrator, Layout & Character Designer at Miles of Faith, Play4Him
January 1, 2021 - December 31, 2025
Produced illustrations, layouts, and character design for a multi-year children’s book production, delivering artwork and page-ready composition for publication across related release cycles.
Junior Production Artist at Aechelon Technology Inc.
May 1, 2019 - April 30, 2021
Contributed to flight simulation landscape products used by private contractors for military and commercial pilot training. Performed design QA to help ensure real-world accuracy of landscapes and maintained high-volume production quality for deliverables.
Waiter and Bartender at Itani Ramen
October 1, 2016 - May 31, 2019
Provided service across multiple patrons to ensure smooth dining experiences, supporting teamwork and maintaining a steady pace during busy shifts.

Education

Bachelor of Science in Game Art and Design at The Art Institute of California – San Francisco
January 1, 2015 - December 31, 2015
Google UX Design Certificate at Google
January 1, 2026 - December 31, 2026

Qualifications

Best Portfolio in Game Art and Design
January 1, 2015 - August 30, 2026

Industry Experience

Gaming, Media & Entertainment
    Portfolio

    The pieces on my website are case studies on games that I have recently played and designed off of first-impressions. Solutions created for each piece focused on accessibility, scope, and cohesive design.

    https://www.twine.net/signin