My background historically was in animation and cinematics as I had studied animation at AUT. During my time there I had created an entire stylized animated short film as my capstone project. Through this experience, I have developed a keen eye for animation, cinematography and scene composition (as well as everything else that goes into producing a short) That experience helped me land a job at Conical Studios, where I had continued to apply my skills across client and internal projects. Then, we pivoted to game development and as a surprising twist, I became the lead developer for two years. Through this, I was responsible for establishing pipelines, maintaining project integrity, crafting mechanics, blocking out levels and became the nexus for the game itself. _Website not available. Sign in: https://www.twine.net/signup_ However, I never lost sight of my roots as whenever there's a chance, I worked on in-game cinematics or gameplay animations if there were gaps to be filled in the production pipeline. Throughout my years in the creative industry, I came to be responsible, adaptable and communicative. At your studio, I am looking for a chance to apply my broad experience, knowledge and skills of cinematic and technical artistry.

William Tan

My background historically was in animation and cinematics as I had studied animation at AUT. During my time there I had created an entire stylized animated short film as my capstone project. Through this experience, I have developed a keen eye for animation, cinematography and scene composition (as well as everything else that goes into producing a short) That experience helped me land a job at Conical Studios, where I had continued to apply my skills across client and internal projects. Then, we pivoted to game development and as a surprising twist, I became the lead developer for two years. Through this, I was responsible for establishing pipelines, maintaining project integrity, crafting mechanics, blocking out levels and became the nexus for the game itself. _Website not available. Sign in: https://www.twine.net/signup_ However, I never lost sight of my roots as whenever there's a chance, I worked on in-game cinematics or gameplay animations if there were gaps to be filled in the production pipeline. Throughout my years in the creative industry, I came to be responsible, adaptable and communicative. At your studio, I am looking for a chance to apply my broad experience, knowledge and skills of cinematic and technical artistry.

Available to hire

My background historically was in animation and cinematics as I had studied animation at AUT.
During my time there I had created an entire stylized animated short film as my capstone project.
Through this experience, I have developed a keen eye for animation, cinematography and scene composition (as well as everything else that goes into producing a short)

That experience helped me land a job at Conical Studios, where I had continued to apply my skills across client and internal projects.
Then, we pivoted to game development and as a surprising twist, I became the lead developer for two years.
Through this, I was responsible for establishing pipelines, maintaining project integrity, crafting mechanics, blocking out levels and became the nexus for the game itself.
Website not available. Sign in: https://www.twine.net/signup

However, I never lost sight of my roots as whenever there’s a chance, I worked on in-game cinematics or gameplay animations if there were gaps to be filled in the production pipeline.
Throughout my years in the creative industry, I came to be responsible, adaptable and communicative.
At your studio, I am looking for a chance to apply my broad experience, knowledge and skills of cinematic and technical artistry.

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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner

Work Experience

Lead Game Developer at Conical
October 1, 2023 - December 31, 2025
Leading the development of Faeborne, a third-person fantasy adventure game running on Unreal Engine 5. Responsibilities include Blueprints, C++, rigging, animation, UI/UX, performance setup, game design, and level design; coordinating art and engineering across teams.
Generalist Artist at Conical
July 1, 2021 - October 31, 2023
Environment layout, level design, previs, modelling, texturing.
Developer and Artist (Client Projects) at Ministry of Education
July 1, 2021 - December 31, 2025
Animated video. Camera / environment layout, storyboards, editing.
Storyboards, Unity Scene Layout, QA at DotDot
January 1, 2020 - July 1, 2021
Casual, remote work with storyboards, Unity scene layout, and QA.
Project Operative at Mach Works (Project Operative)
January 1, 2025 - Present
A third-person, dark sci-fi action-adventure game prototype.
Student Animated Short - KOVA at Personal Project
January 1, 2019 - July 1, 2020
A stylized Unreal Engine 4 student animated short.

Education

Bachelor of Design at Auckland University of Technology (AUT)
January 11, 2030 - May 24, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    Project - OPERATIVE


    https://machworks.itch.io/project-operative

    —About—
    Project Operative is a dark sci-fi action adventure game set in the enchanting Capital of Krom.
    This is a short vertical slice showcasing a playable proof of concept of the game.

    —Disclaimer—
    Project Operative is an early pre-alpha hobby prototype.
    All assets, names, story, characters, lore, features etc. shown are placeholders and mostly incomplete.
    Every bit of content you see here are subject to change over the course of development.