My background historically was in animation and cinematics as I had studied animation at AUT.
During my time there I had created an entire stylized animated short film as my capstone project.
Through this experience, I have developed a keen eye for animation, cinematography and scene composition (as well as everything else that goes into producing a short)
That experience helped me land a job at Conical Studios, where I had continued to apply my skills across client and internal projects.
Then, we pivoted to game development and as a surprising twist, I became the lead developer for two years.
Through this, I was responsible for establishing pipelines, maintaining project integrity, crafting mechanics, blocking out levels and became the nexus for the game itself.
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However, I never lost sight of my roots as whenever there’s a chance, I worked on in-game cinematics or gameplay animations if there were gaps to be filled in the production pipeline.
Throughout my years in the creative industry, I came to be responsible, adaptable and communicative.
At your studio, I am looking for a chance to apply my broad experience, knowledge and skills of cinematic and technical artistry.
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https://machworks.itch.io/project-operative
—About—
Project Operative is a dark sci-fi action adventure game set in the enchanting Capital of Krom.
This is a short vertical slice showcasing a playable proof of concept of the game.
—Disclaimer—
Project Operative is an early pre-alpha hobby prototype.
All assets, names, story, characters, lore, features etc. shown are placeholders and mostly incomplete.
Every bit of content you see here are subject to change over the course of development.
—Animated Short—
—Behind the scenes—
—About—
KOVA, an action packed animated film made mostly by one person. Rendered with Unreal Engine to show off it’s capabilities for stylized productions.
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