London-based Senior Brand / Graphic Designer with 14 years of experience across digital marketing, advertising, and entertainment space work ing with world-leading brands along the journey. Most recently at Fandom leading and directing the creation of brand identities, building scalable brand systems, visual identity, presentation design, integrated marketing assets, and sales-led campaigns to ensure consistency, quality, and strategic alignment across multiple channels and stakeholders.

Winh Do

London-based Senior Brand / Graphic Designer with 14 years of experience across digital marketing, advertising, and entertainment space work ing with world-leading brands along the journey. Most recently at Fandom leading and directing the creation of brand identities, building scalable brand systems, visual identity, presentation design, integrated marketing assets, and sales-led campaigns to ensure consistency, quality, and strategic alignment across multiple channels and stakeholders.

Available to hire

London-based Senior Brand / Graphic Designer with 14 years of experience across digital marketing, advertising, and entertainment space work ing with world-leading brands along the journey.
Most recently at Fandom leading and directing the creation of brand identities, building scalable brand systems, visual identity, presentation design, integrated marketing assets, and sales-led campaigns to ensure consistency, quality, and strategic alignment across multiple channels and stakeholders.

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Language

English
Fluent
Chinese
Advanced

Work Experience

Senior Brand Designer at Fandom, London
April 1, 2022 - April 1, 2026
Evolved Fandom's brand & visual identity with scalable brand assets, establishing frameworks, templates, and libraries to empower consistent adoption across global sales & marketing teams of 50+. Led design for 20+ brand initiatives annually, translating business objectives into high-impact visuals across campaigns, paid social, events, and print collateral. Produced 50+ story-driven sales decks, sponsorship proposals, research reports, GTM presentations, and assets each year, turning data into visual narratives that support partnership acquisition and business growth. Integrated AI-powered design tools (Adobe Firefly, Generative Fill) to maximize creative velocity and improve scalability and efficiency. Mentored and onboarded junior designers, provided creative direction, and supported hiring to strengthen the brand design team culture and creative standards.
Senior Brand Designer II at Fandom
April 1, 2022 - April 1, 2026
London-based Senior Brand Designer responsible for leading the creation of brand identity and visual systems, producing scalable assets (icons, presentation templates) to ensure consistent adoption across sales and marketing. Strengthened client partnerships with visually impactful materials and collaborated with cross-functional teams to drive brand initiatives for multiple projects annually. Translated business objectives into audience-focused visual narratives to boost brand loyalty; developed go-to-market assets, pitch decks, sponsorship proposals, and research reports.
Designer, Sales at Fandom, London
August 1, 2016 - April 1, 2022
Designed and produced over 200 advertising experiences annually on Fandom's pages, supporting global brand engagement for audiences with 350 million monthly visitors. Improved engagement and click-through rates for brands including Netflix, Paramount+, SquareEnix, and Activision.
Designer, Sales at Fandom
August 1, 2016 - April 1, 2022
Designed and produced over 200 advertising experiences annually on Fandom pages, driving engagement and click-through improvements for brands including Netflix, Paramount+, Square Enix, Activision, and more; contributed to creative campaigns across a 350M monthly audience.
Visual Designer at Phunware Inc. (fmr. Odyssey Mobile Int), London
June 1, 2014 - June 1, 2016
Built high-volume, custom rich media mobile ads, focusing on impactful performance for interaction and retention. Worked with international advertisers including Warner Bros, eOne, Microsoft, Lexus, and others.
Visual Designer at Phunware Inc (formerly Odyssey Mobile Interactions)
June 1, 2014 - June 1, 2016
Built high-volume, custom rich-media mobile ads, ensuring impactful performance in interactive experiences and retention for international advertisers such as Warner Bros, eOne, Microsoft, Lexus, and more.
Digital Media & Design Executive at EMR Digital Ltd, London
April 1, 2011 - March 1, 2014
Led design projects in collaboration with SEO and content teams for a network of 100+ internal websites, increasing user engagement and audience growth. Managed end-to-end design execution for EMR Digital's brands, enhancing online presence and client campaigns.
Digital Media & Design Executive at EMR Digital Ltd
April 1, 2011 - March 1, 2014
Led design projects with SEO and content teams for a network of 100+ internal websites; managed end-to-end design execution for EMR Digital's brands, enhancing online presence and client campaigns.

Education

BA Creative Advertising and Media Studies at Thames Valley University
September 5, 2005 - September 4, 2006
BA (Hons) Creative Advertising & Media Studies at Thames Valley University
September 1, 2005 - September 1, 2008
BA (Hons) Creative Advertising & Media Studies at Thames Valley University, London
September 1, 2005 - September 1, 2008

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Retail, Education, Other
    ACER PAX EAST AFTER PARTY 2022

    Led activation design across experiential deliverables from event logo, digital communications to swag, way-finding. Full capacity attendance of pro-gamers & influencers engaging with promoted hardware, games & lounges. Brand integration across stage & environment with strong audience energy & interaction featuring DJ headline set.

    INSIDE FANDOM RESEARCH SERIES 2022-2024

    Led design for Fandom’s annual studies on fan behaviours, translating research & data into visual narratives.
    Livestream webinars hosted by entertainment talents and attended by 100+ industry marketers & insight leaders each year with post-event coverage across digital publications and online articles reporting highlights & recaps. Researches became annual core material used for commercial and sales/marketing teams to reference.