Hi, I’m Irina "Wolchy" Gorbyleva, a game artist and art lead with a passion for cohesive visual storytelling. I’ve led art direction across multiple teams and projects, shaping everything from in-game assets to marketing visuals, and I thrive in collaborative environments. In the last few years I worked on a commercially successful blockchain game, collaborating on NFT asset pipelines and on-brand drops. I organize cross-department workflows, mentor junior artists, and enjoy indie development to deepen my technical understanding and keep my creative edge.

Irina Gorbyleva

Hi, I’m Irina "Wolchy" Gorbyleva, a game artist and art lead with a passion for cohesive visual storytelling. I’ve led art direction across multiple teams and projects, shaping everything from in-game assets to marketing visuals, and I thrive in collaborative environments. In the last few years I worked on a commercially successful blockchain game, collaborating on NFT asset pipelines and on-brand drops. I organize cross-department workflows, mentor junior artists, and enjoy indie development to deepen my technical understanding and keep my creative edge.

Available to hire

Hi, I’m Irina “Wolchy” Gorbyleva, a game artist and art lead with a passion for cohesive visual storytelling. I’ve led art direction across multiple teams and projects, shaping everything from in-game assets to marketing visuals, and I thrive in collaborative environments.

In the last few years I worked on a commercially successful blockchain game, collaborating on NFT asset pipelines and on-brand drops. I organize cross-department workflows, mentor junior artists, and enjoy indie development to deepen my technical understanding and keep my creative edge.

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Work Experience

Lead Artist at D-DROPS WORLD
March 1, 2023 - Present
Led art direction for a blockchain-based treasure-hunting game with AR and real-world quests. Created a cohesive visual style from scratch, translating it into in-game assets, UI, and promotional materials. Developed key animations and visual effects to improve gameplay feedback and readability. Maintained style guides and ensured consistency across gameplay, marketing, and trailers. Collaborated with design, development, and PR teams; mentored junior artists to maintain quality and smooth collaboration.
2D/3D Generalist at MAINAMA GAMES LIMITED
July 1, 2019 - May 31, 2022
Expanded from UI Designer to a broader 2D/3D generalist, shaping the app’s visual direction and production quality. Unified characters, environments, UI, and props into a cohesive visual language. Reorganized and expanded the asset library with standardized formats and naming conventions to streamline collaboration and improve workflow efficiency. Enhanced GUI usability and visual storytelling across in-game assets, supporting product releases with consistent review and handoff practices.

Education

Software Engineer at Tomsk Polytechnic University
January 1, 2013 - December 31, 2017
Sculpture Courses at Tomsk College of Culture and Arts
January 1, 2009 - December 31, 2013
3D Game Art for AAA games at Knower School
October 1, 2020 - January 31, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet