UX Research Scientist and Software Engineer with a PhD in Computer Science and Human-Computer Interaction who last worked at Meta Reality Labs. Over 10 years of diverse experience in user research and R&D, combining rigorous research methods with advanced technical implementation to turn insights into high-quality products that deliver an enhanced user experience.

Erik Wolf

UX Research Scientist and Software Engineer with a PhD in Computer Science and Human-Computer Interaction who last worked at Meta Reality Labs. Over 10 years of diverse experience in user research and R&D, combining rigorous research methods with advanced technical implementation to turn insights into high-quality products that deliver an enhanced user experience.

Available to hire

UX Research Scientist and Software Engineer with a PhD in Computer Science and Human-Computer Interaction who last worked at Meta Reality Labs. Over 10 years of diverse experience in user research and R&D, combining rigorous research methods with advanced technical implementation to turn insights into high-quality products that deliver an enhanced user experience.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

German
Fluent
English
Fluent

Work Experience

Senior UX Researcher at Reality Labs, Meta (via Phaidon International)
December 1, 2024 - June 1, 2026
Developed 25+ experiential quality metrics for Codec Avatars; established direct linkage between user perception and technical performance indicators; collaborated with 20+ cross-functional stakeholders to define research roadmaps; designed and executed 3+ user research studies across Codec Avatar development lifecycle; shaped product strategy for Codec Avatars market launch; built AI-powered tools to automate study workflows, data analysis, and reporting.
Research Associate and Software Engineer at Human-Computer Interaction Group, Universität Hamburg
April 1, 2024 - October 1, 2024
Directed the EU-funded PRESENCE project as Technical Coordinator; contributed to design and development of an AI/LLM-powered SDK for intelligent virtual humans in VR using Unity and C# as well as Node.js and JavaScript; led and supported research initiatives resulting in 3+ peer-reviewed publications; mentored 2 research assistants, 3+ undergraduate students, and 5+ PhD candidates.
Affiliated Researcher, Research Associate, and Software Engineer at Human-Computer Interaction Group, Julius-Maximilians-Universität Würzburg, Germany
May 1, 2018 - April 1, 2024
Directed ViTraS consortium as Project Coordinator, coordinating 9 partners that published 30+ papers related to AR/VR-supported body image therapy; authored and co-authored 25+ peer-reviewed publications; designed and executed 15+ user studies with 250+ participants; pioneered a multi-user avatar embodiment system using Unity and C#, integrating 3 different body motion tracking solutions; disseminated research at 12+ national and international conferences; mentored students and reviewed submissions for premier venues.
Software Engineer (Part-time) at Interdisciplinary Bank of Biomaterials and Data, University Hospital Würzburg
October 1, 2017 - March 1, 2018
Architected and deployed institutional ETL pipeline using JavaFX and Hibernate; contributed to federally-funded GBA project, delivering automated data transformation workflows that improved data quality and enabled cross-institutional biomedical research.
Research Internship at Cognitive Engineering Research Group, University of Queensland
September 1, 2016 - February 1, 2017
Designed and executed 2 user studies investigating auditory and visual displays in smart glasses for patient monitoring; developed custom Android and Java applications to enable experimental research on medical alert systems.
Software Engineer at Garmin Würzburg GmbH
February 1, 2013 - August 1, 2013
Contributed to customer-specific automotive navigation solutions in C++; developed a comprehensive testing UI for an automotive navigation SDK using Qt and QML.
Hardware and Embedded Software Engineer at Neuberger GmbH
September 1, 2009 - December 1, 2012
R&D of building automation products from concept to market launch; defined product requirements and architecture; developed multi-threaded embedded Linux applications in C/C++; designed PCBs and circuits; coordinated with external partners and provided customer support.

Education

M.Sc. in Human-Computer Interaction at Julius-Maximilians-Universität Würzburg, Germany
October 1, 2014 - February 1, 2020
B.Sc. in Human-Computer Interaction at Julius-Maximilians-Universität Würzburg, Germany
October 1, 2014 - February 1, 2020
State-Certified Technical Engineer (B.Eng. in Electronics Engineering) at Gewerbliche Schulen Crailsheim, Crailsheim, Germany
September 1, 2007 - July 1, 2009
PhD in Computer Science and Human-Computer Interaction at Julius-Maximilians-Universität Würzburg, Germany
February 1, 2020 - September 1, 2024

Qualifications

Meta Research PhD Fellowship
February 1, 2020 - September 1, 2024
SBB Fellowship
October 1, 2014 - February 1, 2020

Industry Experience

Software & Internet, Media & Entertainment, Education, Healthcare, Professional Services