I'm a London-based architect and designer blending traditional architectural practice with XR/VR development. I thrive on turning complex ideas into immersive environments, using AI and machine learning to optimize workflows and storytelling. My experience spans major firms in Shanghai, international design competitions, and personal XR projects, including VR films and narrative environments. I'm passionate about bridging technology and architecture to create meaningful spaces.

Xiangqi Wen

I'm a London-based architect and designer blending traditional architectural practice with XR/VR development. I thrive on turning complex ideas into immersive environments, using AI and machine learning to optimize workflows and storytelling. My experience spans major firms in Shanghai, international design competitions, and personal XR projects, including VR films and narrative environments. I'm passionate about bridging technology and architecture to create meaningful spaces.

Available to hire

I’m a London-based architect and designer blending traditional architectural practice with XR/VR development. I thrive on turning complex ideas into immersive environments, using AI and machine learning to optimize workflows and storytelling.
My experience spans major firms in Shanghai, international design competitions, and personal XR projects, including VR films and narrative environments. I’m passionate about bridging technology and architecture to create meaningful spaces.

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Language

Chinese
Fluent
English
Fluent

Work Experience

Digital Environment Designer at Funeral of Venice - VR Video
September 1, 2025 - November 12, 2025
Unreal Engine-based digital environment design for a VR video and speculative design project.
Digital Environment Designer at CarbonisSiren's Elegia - VR Film
December 1, 2024 - December 1, 2024
Multi-disciplinary digital environment design for a VR film; Unreal Engine-based storyboard design; project management.
Unity / VR Experience Designer at Narrative-Driven VR Museum: The Old Operating Theatre Museum
November 1, 2024 - November 12, 2025
Narrative-driven VR museum experience; digital environment design; Unity-based user experience design.
Teaching Assistant at Tongji University
July 1, 2024 - July 1, 2024
Assisted in teaching and mentoring students, helping bridge technology and architecture.
Architect at Archi-Union Architects
July 1, 2024 - July 1, 2024
Explored AI-generated content (AIGC) in architecture, focusing on how machine learning can enhance design processes.
Architect / Architectural Designer at Shanghai Institute of Architectural Design & Research Institute, China
November 1, 2023 - November 1, 2023
Designed high-tech industrial parks and office spaces for major clients, integrating AI and digital tools to optimize design workflows.
AR Developer / Unity Developer at Call of Death - AR FPS Game
July 1, 2023 - July 1, 2023
AR development with Unity; game design for an AR FPS game; involved with Meta Quest 3, under tutor Marco Gillies.
Lead Architect at Daya Bay Comprehensive Cultural and Creative Park
July 1, 2023 - July 1, 2023
Led architectural planning and outdoor environment landscape design for a major cultural park; achieved 2nd place in an international competition.

Education

Bachelor of Architecture (BArch) at Iowa State University, United States
August 1, 2015 - May 1, 2020
Master's Degree at University of Michigan, Ann Arbor, United States
March 1, 2020 - April 1, 2022
Master of Arts in Augmented and Virtual Reality at Goldsmiths, University of London, United Kingdom
September 1, 2024 - September 1, 2025

Qualifications

Adobe Suite XR & VR/AR Development
November 1, 2023 - November 12, 2025

Industry Experience

Education, Media & Entertainment, Professional Services, Software & Internet, Real Estate & Construction