I am a results-driven Unity Game Developer with hands-on experience delivering end-to-end mobile games and interactive experiences. I work with Unity (C#), Photon PUN2, Blender, Cascadeur, and the Adobe Creative Suite to create polished, scalable software. I lean on SOLID principles and design patterns to keep code clean and future-friendly. I led the development of a 'Find the Difference' mobile game, owning UI/UX, animation systems, gameplay mechanics, and mobile build pipelines. I also lead campus tech communities, planning workshops, hackathons, and mentoring student teams.

Yameen Shabbir

I am a results-driven Unity Game Developer with hands-on experience delivering end-to-end mobile games and interactive experiences. I work with Unity (C#), Photon PUN2, Blender, Cascadeur, and the Adobe Creative Suite to create polished, scalable software. I lean on SOLID principles and design patterns to keep code clean and future-friendly. I led the development of a 'Find the Difference' mobile game, owning UI/UX, animation systems, gameplay mechanics, and mobile build pipelines. I also lead campus tech communities, planning workshops, hackathons, and mentoring student teams.

Available to hire

I am a results-driven Unity Game Developer with hands-on experience delivering end-to-end mobile games and interactive experiences. I work with Unity (C#), Photon PUN2, Blender, Cascadeur, and the Adobe Creative Suite to create polished, scalable software. I lean on SOLID principles and design patterns to keep code clean and future-friendly.

I led the development of a ‘Find the Difference’ mobile game, owning UI/UX, animation systems, gameplay mechanics, and mobile build pipelines. I also lead campus tech communities, planning workshops, hackathons, and mentoring student teams.

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Language

English
Fluent
Urdu
Fluent

Work Experience

Unity Developer Intern at Soft
July 1, 2025 - November 30, 2025
End-to-End Game Development: Independently designed and developed a "Find the Difference" mobile game from conception to deployment. UI/UX Implementation: Created and integrated all user interface elements, ensuring a smooth and intuitive player experience. Animation & Mechanics: Developed complex in-game animations and logic to enhance visual feedback and gameplay flow. Software Design: Applied core software engineering principles to ensure the game architecture was scalable and maintainable. Deployment Pipeline: Managed the process of preparing and optimizing the build for mobile platforms. Collaborative Development: Worked within a professional team environment, contributing to code reviews and technical brainstorming sessions.
Unity Game Developer at Self Employed / Freelance
January 1, 2024 - Present
Developed custom game mechanics, multiplayer systems, and modular tools for diverse client projects using Unity and C#. Designed and optimized 3D assets, animations, and environments for seamless integration into the Unity pipeline.

Education

Bachelor of Computer Games Development at Air University
January 1, 2022 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet