Hello, I’m Yassir Iqbal, a Senior QA Lead based in Brussels, Belgium, with 8+ years of experience driving quality across software and digital entertainment. I specialize in leading QA teams, building automation, and aligning QA with product strategy to accelerate delivery and bring high-quality products to market. I thrive in cross-functional environments, mentor teams, and implement robust QA processes across web, desktop, and mobile platforms. My track record at Epic Games and Quixel demonstrates my ability to improve onboarding, increase test coverage, reduce defects, and deliver reliable releases while fostering collaboration with product, design, and development teams.

Yassir Iqbal

Hello, I’m Yassir Iqbal, a Senior QA Lead based in Brussels, Belgium, with 8+ years of experience driving quality across software and digital entertainment. I specialize in leading QA teams, building automation, and aligning QA with product strategy to accelerate delivery and bring high-quality products to market. I thrive in cross-functional environments, mentor teams, and implement robust QA processes across web, desktop, and mobile platforms. My track record at Epic Games and Quixel demonstrates my ability to improve onboarding, increase test coverage, reduce defects, and deliver reliable releases while fostering collaboration with product, design, and development teams.

Available to hire

Hello, I’m Yassir Iqbal, a Senior QA Lead based in Brussels, Belgium, with 8+ years of experience driving quality across software and digital entertainment. I specialize in leading QA teams, building automation, and aligning QA with product strategy to accelerate delivery and bring high-quality products to market.

I thrive in cross-functional environments, mentor teams, and implement robust QA processes across web, desktop, and mobile platforms. My track record at Epic Games and Quixel demonstrates my ability to improve onboarding, increase test coverage, reduce defects, and deliver reliable releases while fostering collaboration with product, design, and development teams.

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Norwegian
Fluent
French
Beginner

Work Experience

Quality Assurance Lead at Quixel
July 1, 2024 - October 9, 2025
Built and managed a high-performing QA team, providing strategic leadership and technical direction that reduced turnover and boosted productivity. Led QA strategy for Megascans and Bridge, executing functional, performance, and compatibility testing across Windows & macOS, achieving high uptime and cross-platform stability. Guided plugin integrations into Quixel Bridge (Unreal Engine, Unity) and contributed to design reviews to address UI and functional issues. Drove shift-left testing for the Mixer project, identifying defects pre-production and reducing post-release hot fixes.
Game Developer | QA Engineer at Freelance
November 1, 2019 - October 9, 2025
Designed, developed, and tested mobile games for Android and iOS, delivering bug-free gameplay experiences. Implemented QA practices across the development lifecycle and collaborated with artists and developers to optimize gameplay and UI.
Quality Assurance Analyst at we.R.play
June 1, 2013 - October 9, 2025
Standardized QA methodologies for desktop apps, improving test accuracy and consistency across projects. Executed mobile testing for iOS/Android games, identified usability issues, and collaborated with design teams on UI flows and asset testing to accelerate bug resolution.
Lead Quality Assurance Engineer at Epic Games
July 31, 2024 - October 9, 2025
Led a cross-functional QA team of 10+ engineers and test specialists, delivering strategic leadership and hands-on guidance. Standardized training protocols and knowledge-sharing frameworks that reduced onboarding time by 60%. Managed QA processes from testing standards to release readiness for Twinmotion (Metahuman) integration in Bridge. Implemented QA automation across web, desktop and mobile apps (Asset Tracker), achieving ~70% test coverage and cutting manual testing effort by ~50%. Collaborated with product, development, and design to align QA priorities with project goals and roadmaps, contributing to sprint planning and scope refinement. Ensured release readiness with precise standards and methodologies, resulting in 95% sprint goal completion and multiple successful releases.
Quality Assurance Lead at Quixel
November 30, 2019 - October 9, 2025
Built and led a QA team of 7+ engineers, reducing turnover by 90% and boosting productivity by 50%. Defined QA strategy for Megascans and Bridge, performing functional, performance, and compatibility testing across Windows and macOS, achieving 99.5% uptime and zero cross‑platform issues. Directed plugin integrations into Quixel Bridge (Unreal Engine, Unity) and led product design reviews to address UI challenges. Drove QA for Quixel Mixer through shift‑left testing, identifying 90% of defects pre‑production and cutting post‑release hotfixes by 75%. Recruited, mentored, and trained new QA hires to ensure smooth onboarding and team growth.
Game Developer | QA Engineer at Freelance
June 30, 2017 - October 9, 2025
Designed, developed and tested mobile games for Android and iOS, delivering bug-free gameplay experiences.
Quality Assurance Analyst at we.R.play
June 30, 2013 - October 9, 2025
Standardized desktop QA methodologies, improved test accuracy across projects, and performed mobile testing for iOS/Android games, focusing on usability and UI workflow improvements; collaborated with design teams on assets tested in tools such as 3ds Max to accelerate bug resolution.
Lead Quality Assurance Engineer at Epic Games
July 31, 2024 - October 9, 2025
Led a cross-functional QA team of 10+ engineers and test specialists, providing strategic leadership and hands-on guidance. Implemented standardized training protocols and knowledge-sharing frameworks, reducing onboarding time by 60%. Managed QA processes, testing strategies, and release readiness for Twinmotion (Metahuman) integration in Bridge. Collaborated with product, development, and design to align QA priorities with project goals, contributing to sprint planning and roadmap refinement. Drove QA automation across web, desktop, and mobile apps (Asset Tracker), achieving ~70% test coverage and cutting manual testing efforts by 50%. Ensured high-quality releases with 95% sprint goal attainment and ongoing cross-team collaboration.
Quality Assurance Lead at Quixel
November 1, 2019 - October 9, 2025
Built and managed a high-performing QA team of 7+ engineers, delivering strategic QA for Megascans and Bridge across Windows/macOS. Achieved 99.5% uptime with zero critical cross-platform issues. Led plugin integrations for Unreal Engine and Unity, and drove design reviews to address UI and functional requirements. Spearheaded shift-left QA for Megascans and Bridge, identifying 90% of defects pre-production and reducing post-release hotfixes by 75%. Played a key role in recruiting, mentoring, and onboarding new QA team members to accelerate delivery.
Game Developer | QA Engineer at Freelance
June 30, 2017 - October 9, 2025
Designed, developed, and tested mobile games for Android and iOS, ensuring bug-free gameplay experiences and solid user experiences.
Quality Assurance Analyst at we.R.play
June 30, 2013 - October 9, 2025
Standardized QA methodologies for desktop apps and performed mobile testing for iOS/Android games. Resolved usability and UI issues, improved test accuracy and consistency across projects, and collaborated with design teams on UI flows and asset testing using tools like 3ds Max.

Education

Master's degree at Westerdals Oslo ACT
August 1, 2014 - June 1, 2016
Bachelor of Science in Computer Science at National University of Computer and Emerging Sciences
August 1, 2008 - August 1, 2012
Master's degree at Wester dals Oslo ACT
August 1, 2014 - June 1, 2016
Bachelor of Science in Computer Science at National University of Computer and Emerging Sciences
August 1, 2008 - August 1, 2012
Master of Information Systems - Management and Innovation at Westerdals Oslo ACT
August 1, 2014 - June 1, 2016
Bachelor of Science in Computer Science at National University of Computer and Emerging Sciences
August 1, 2008 - August 1, 2012

Qualifications

ISTQB Certified
January 11, 2030 - October 9, 2025
EUCIP European Certification of Informatics Professionals
January 11, 2030 - October 9, 2025
Toolkit Certification Schuitema Group
January 11, 2030 - October 9, 2025
Python 3 (Codecademy)
January 11, 2030 - October 9, 2025
Leadership Skills - People Manager
January 11, 2030 - October 9, 2025
ISTQB Certified
January 11, 2030 - October 9, 2025
EUCIP - European Certification of Informatics Professionals
January 11, 2030 - October 9, 2025
Python (Codecademy)
January 11, 2030 - October 9, 2025
ISTQB Certified
January 11, 2030 - October 9, 2025
ISTQB® - International Software Testing Qualifications Board
January 11, 2030 - October 9, 2025
EUCIIP European Certification of Informatics Professionals
January 11, 2030 - October 9, 2025
Leadership Skills - People Manager Toolkit Certification (Schuitema Group)
January 11, 2030 - October 9, 2025
Python 3 (Codecademy)
January 11, 2030 - October 9, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet