Yasser Sedrati

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Arabic
Fluent
French
Advanced

Work Experience

Senior Unity Game Developer at Voodoo
November 1, 2024 - Present
Designed, ran, and analyzed A/B tests across multiple live titles to drive product decisions. Owned full feature loop across gameplay, UI/UX, progression, and monetization. Worked on Epic Planet Evolution (2025) through gameplay systems, levels, and optimization; also contributed to Helix Jump, Puff Up, Battle Cruiser, Cube Crusher, Slice It All. Delivered measurable impact: LT V improvement 3-8% across gameplay and progression experiments; 2-5% retention uplift from UI/UX redesigns and FTUE optimizations; 5-11% increase in rewarded video engagement from monetization and ad placement experiments; 3-10% gameplay time increase through level design and loop improvements. Integrated Voodoo SDK, ads systems, and IAP flows. Built Android & iOS builds and monitored performance post-release. Built reusable systems and an internal optimization checklist. Participated in final hiring stages.
Senior Unity Developer at Quiet.fun
March 1, 2024 - October 1, 2024
Exported and maintained games on Crazy Games, Poki, GameDistribution, GamePix, Plays, and Google Play Pass ( Hoop World 3D, Golf Orbit, Magic Finger 3D). Integrated ads, IAP, subscriptions, Firebase, and analytics tools. Implemented A/B tests and remote config to optimize performance. Worked with external partners on SDK integrations. Built internal tools to improve team workflows. Contributed to monetization and overall game performance. Led technical decisions across gameplay, networking, and system design; contributed to hiring evaluation.
Senior Game Developer at Blank Labs
August 1, 2022 - November 1, 2023
Architected and built the game systems from scratch for a Double Jump-inspired crossplay royal race game; included matchmaking, player profiles, ELO ranking, synchronization, and core gameplay. Implemented physics & obstacle systems, player mechanics, and AI bots using real player path data for high-fidelity behavior. Migrated networking from Photon PUN to Photon Quantum for higher performance and anti-cheat. Deployed as a WebGL release on Vercel; published on Magic Eden with an integrated NFT collection. Led technical decisions across gameplay, networking, and system design; contributed to hiring evaluation.
Mobile Game Developer - Contract at MoonDark Digital Entertainment
October 1, 2021 - October 1, 2022
Developed mobile games across various genres within the hyper-casual games market. Led development as primary developer, owning technical decisions and delivering games from concept to release. Implemented gameplay systems, UI, and core features across multiple hyper-casual titles. contributed to identifying and onboarding new talents.
Game Developer - Freelance & Personal Projects at Seryas Games - Own Studio
May 1, 2018 - Present
Developed and published 20+ mobile games and multiple WebGL titles across different genres. Reached 5M+ total plays on WebGL platforms (Crazy Games). Delivered client projects from concept to release. Built and sold game project templates. Worked on gameplay systems, monetization, and optimization. Managed full development cycle (design, implementation, publishing).
Senior Unity Developer at Blank Labs
August 1, 2022 - November 1, 2023
Architected and built game systems from scratch for Double Jump, including match-making, player profiles, ELO ranking, synchronization, and core gameplay. Implemented physics & obstacle systems, player mechanics, and AI bots using live path data. Migrated networking from Photon PUN to Photon Quantum for higher performance and anti-cheat; shipped WebGL release on Vercel; contributed to technical hiring decisions.
Freelance & Personal Projects at Seryas Games
May 1, 2018 - Present
Developed and published 20+ mobile games and multiple WebGL titles across diverse genres. Reached millions of total plays on WebGL platforms; delivered client projects from concept to release; built and sold game project templates; worked on gameplay systems, monetization, and optimization; managed full development lifecycle with remote collaboration.

Education

Master of Software Engineering at University Constantine 2, Faculty of New Information Technologies
September 1, 2019 - June 1, 2021
Bachelor of Computer Science at University Constantine 2, Faculty of New Information Technologies
September 1, 2016 - July 1, 2019
Master of Software Engineering at University Constantine 2, Faculty of New Information Technologies
September 1, 2019 - June 1, 2021
Bachelor of Computer Science at University Constantine 2, Faculty of New Information Technologies
September 1, 2016 - July 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services