If you look at my projects working on games or through my portfolio you'll be able to see I can adjust my style to fit your needs!

Yazmin Miller

If you look at my projects working on games or through my portfolio you'll be able to see I can adjust my style to fit your needs!

Available to hire

If you look at my projects working on games or through my portfolio you’ll be able to see I can adjust my style to fit your needs!

Language

English
Fluent
French
Intermediate

Work Experience

Team Lead and Creative Director at NO EXIT
August 1, 2025 - December 1, 2025
Led a team of 8 students in a survival horror game project; guided weekly sprint reviews and planning; planned a 12-week timeline; ensured deliverables and milestones; facilitated weekly playtests; delivered a class-project product.
Content Development Team Lead at Gizmo Go -Kartz
May 1, 2025 - August 1, 2025
Led a 7-member content development team (3D and 2D artists and sound engineers); organized weekly tasks with Scrum; delivered weekly progress presentations; fostered cross-team collaboration; developed a scalable character creation pipeline with naming conventions and style guidelines.
Team Member at CHUM
May 1, 2024 - August 1, 2024
Summer project to create a fish-themed first-person shooter; produced concept art for player character, enemies, and environments; modeled assets in Trenchbroom and integrated into Godot.
2D Artist / Animator / Storyboarder at Bloodshed
September 1, 2023 - December 1, 2023
Collaborated on a wave-survival hack n’ slash game; created 2D character and enemy assets/animations; storyboarded scenes and implemented assets in Unity.
Programmer at Slorpus Slaughter VII: Singular Shoot Soul
January 1, 2022 - May 1, 2022
Contributed to a semester-long physics-based puzzle game; programmed enemies, designed menus and fonts, and tested the game using MonoGame.
Designer / Programmer at Tarantichrist
October 1, 2021 - October 2, 2021
Collaborated on a Halloween-themed game during a 36-hour game jam; designed assets and menu designs and implemented them in Unity to support gameplay.

Education

Bachelor of Science in Game Development and Design, Minor in 3D Studio Arts at Rochester Institute of Technology
January 11, 2030 - December 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services