First-class BSc Honours Computer Science graduate with a strong work ethic and a drive to succeed. I enjoy building cost-effective solutions and collaborating with others, with a long-term focus on user experience, accessibility, and interactive technologies. My interests span computer graphics, game development, and human-computer interaction, with hands-on experience in simulation, real-time rendering, shader development, and research-oriented software work. I’m excited to contribute to impactful teams while continuing to grow as an engineer.

Isaac McKay

First-class BSc Honours Computer Science graduate with a strong work ethic and a drive to succeed. I enjoy building cost-effective solutions and collaborating with others, with a long-term focus on user experience, accessibility, and interactive technologies. My interests span computer graphics, game development, and human-computer interaction, with hands-on experience in simulation, real-time rendering, shader development, and research-oriented software work. I’m excited to contribute to impactful teams while continuing to grow as an engineer.

Available to hire

First-class BSc Honours Computer Science graduate with a strong work ethic and a drive to succeed. I enjoy building cost-effective solutions and collaborating with others, with a long-term focus on user experience, accessibility, and interactive technologies.

My interests span computer graphics, game development, and human-computer interaction, with hands-on experience in simulation, real-time rendering, shader development, and research-oriented software work. I’m excited to contribute to impactful teams while continuing to grow as an engineer.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Amharic
Advanced
Javanese
Intermediate

Work Experience

Undergraduate Research Intern at Biological and Imaging Graphics Lab, University of Saskatchewan
May 1, 2024 - August 31, 2025
Worked on lab-related projects including ArtSynthesis physics simulation software, real-time off-axis rendering for volumetric displays, and custom autostereoscopic rendering for stereoscopic viewing. Contributed to research-oriented software development focused on graphics and interactive display technologies.
Undergraduate Research Assistant (Programmer) at Human-Computer Interaction Lab, University of Saskatchewan
May 1, 2023 - August 31, 2023
Programmed and maintained a Python-based Discord bot to support play activity for HCI research. Implemented features to facilitate research interactions and improved reliability for the lab’s experimental environment.

Education

BSc Honours (Bachelor of Science, four-year) at University of Saskatchewan College of Arts and Science
September 1, 2021 - June 30, 2026

Qualifications

University of Saskatchewan Dean’s Honours List
September 1, 2021 - July 12, 2026
Guaranteed Entrance Scholarship
September 1, 2021 - July 12, 2026

Industry Experience

Education, Software & Internet, Gaming, Computers & Electronics

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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