I’m Yiğit Aydın, a generalist game and playable-ads developer with 6+ years of experience across the full production pipeline. I’ve worked from Unity/Cocos Creator gameplay and playable ads to shaders, editor tooling, and marketing art—always focused on making interactions feel great and visuals stay performant.
I previously developed at Voodoo and at Ruby Games (a Rovio studio), and I’m currently building my own co-op title, Scavenge Protocol, on Steam while continuing to develop gameplay systems, technical art, and shader-driven effects. My strengths include Unity/C# and Luna Playable-style implementations, plus hands-on work with Shader Graph, Blender simulations, and After Effects motion design.
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