I’m Yiğit Aydın, a generalist game and playable-ads developer with 6+ years of experience across the full production pipeline. I’ve worked from Unity/Cocos Creator gameplay and playable ads to shaders, editor tooling, and marketing art—always focused on making interactions feel great and visuals stay performant. I previously developed at Voodoo and at Ruby Games (a Rovio studio), and I’m currently building my own co-op title, Scavenge Protocol, on Steam while continuing to develop gameplay systems, technical art, and shader-driven effects. My strengths include Unity/C# and Luna Playable-style implementations, plus hands-on work with Shader Graph, Blender simulations, and After Effects motion design.…

Yiğit Aydın

I’m Yiğit Aydın, a generalist game and playable-ads developer with 6+ years of experience across the full production pipeline. I’ve worked from Unity/Cocos Creator gameplay and playable ads to shaders, editor tooling, and marketing art—always focused on making interactions feel great and visuals stay performant. I previously developed at Voodoo and at Ruby Games (a Rovio studio), and I’m currently building my own co-op title, Scavenge Protocol, on Steam while continuing to develop gameplay systems, technical art, and shader-driven effects. My strengths include Unity/C# and Luna Playable-style implementations, plus hands-on work with Shader Graph, Blender simulations, and After Effects motion design.…

Available to hire

I’m Yiğit Aydın, a generalist game and playable-ads developer with 6+ years of experience across the full production pipeline. I’ve worked from Unity/Cocos Creator gameplay and playable ads to shaders, editor tooling, and marketing art—always focused on making interactions feel great and visuals stay performant.

I previously developed at Voodoo and at Ruby Games (a Rovio studio), and I’m currently building my own co-op title, Scavenge Protocol, on Steam while continuing to develop gameplay systems, technical art, and shader-driven effects. My strengths include Unity/C# and Luna Playable-style implementations, plus hands-on work with Shader Graph, Blender simulations, and After Effects motion design.

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Experience Level

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Intermediate
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Work Experience

Playable Ads Developer at Naphora Games Group
April 1, 2026 - Present
Develop playable ads from concept through implementation, including Unity/C# gameplay logic and integration work for playable ad formats. Collaborate on delivery of marketing creatives and ensure performance/UX targets are met for mobile autoplay/playable ad environments.
Senior Generalist — Playable Ads Developer at Ela Game Studio (Rollic Studio)
June 1, 2025 - April 1, 2026
Worked on playable ads and adjacent generalist tasks across game development and production. Contributed to features spanning Unity gameplay, marketing-oriented iterations, and tool/asset support to enable fast ad production workflows.
Playable Ads Developer at Voyager (Freelance via Ela)
March 1, 2025 - June 1, 2025
Freelance playable ads development work for Voyager, focused on implementing ad gameplay experiences and iterating based on campaign needs and studio feedback.
Playable Ads Developer at Ela Game Studio (Rollic studio)
January 1, 2025 - October 1, 2025
Developed playable ads end-to-end, contributing to gameplay implementation, polish, and delivery for ad performance and production needs within a playable-ads pipeline.
Playable Ads Developer at Voodoo
August 1, 2024 - March 1, 2025
Playable ads development in a mobile gaming studio environment, contributing to ad gameplay implementation and production delivery for campaigns.
Tech Artist at Rune Games
February 1, 2024 - August 1, 2024
Tech artist contribution on game projects, supporting pipelines and asset/game integration tasks aligned with production needs.
Personal Co-op Game Project Developer at Self / Scavenge Protocol (Steam)
January 1, 2024 - Present
Developing a personal co-op title in Unity with full-scope work across gameplay systems, technical art, and shaders. Live on Steam for wishlisting.
Senior Generalist · Playable Ads Developer at Ela Game Studio (Rollic studio)
January 1, 2024 - October 1, 2024
Worked as a senior generalist across playable-ads development, combining gameplay engineering with technical art, tooling, and integration for ad releases.
Playable Ads Developer at Voyager (freelance via Ela)
January 1, 2023 - April 1, 2023
Freelance playable ads development supporting production delivery and gameplay interactions for ad campaigns.
Game Dev — Playable Ads · Marketing at Ruby Games (a Rovio Studio)
February 1, 2022 - February 1, 2024
Worked on game development, playable ads, and marketing creative production. Built and supported playable-ad and marketing content, contributing to both engineering and ad/creative assets.
Playable Ads Developer at Voodoo
January 1, 2022 - January 1, 2023
Playable-ads development with experience across implementation and production workflows for interactive ad experiences.
Game Developer at Uncosoft (Rollic Studio)
August 1, 2021 - February 1, 2022
Game development work for a studio setting, contributing to gameplay/production tasks aligned with team needs.
Motion Designer at WeBold Creative
February 1, 2021 - August 1, 2021
Motion design work for creative/marketing purposes using After Effects and related workflows.
Game Developer · Technical Artist at Ruby Games (a Rovio studio)
January 1, 2020 - January 1, 2022
Worked on game development and playable ads, including marketing responsibilities. Contributed to gameplay systems and technical art for shipped experiences.
IT Intern at Zero Density
January 1, 2020 - February 1, 2021
IT internship supporting internal technical needs.
Game Developer at Uncosoft (Rollic studio)
January 1, 2019 - July 1, 2019
Game development work within a studio pipeline, contributing to gameplay implementation and supporting production tasks.
Lead Motion Designer at WeBold Creative
January 1, 2018 - July 1, 2018
Led motion design for marketing-focused deliverables, supporting campaign visuals and video/animation assets.
IT Intern at TEC H N IC A L S K IL LS (as listed: TEC H N IC A L / SK IL LS section; no company name provided)
January 1, 2017 - Present
IT Intern at Zero Density (listed near: Zero Density · 1 year 1 month)
January 1, 2016 - February 1, 2017
Internship supporting IT-related tasks within the organization.

Education

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Industry Experience

Gaming, Media & Entertainment, Software & Internet