Started coding at 13 and entered the game industry at 18. Since then, I’ve built casual mobile games and playable ads using Unity and modern tooling, working across the full production pipeline from gameplay to shaders, editor tools, 3D simulation/Blender work, and motion design with After Effects. Currently I’m a Playable Ads Developer at Naphora Games Group, and I’m also building my own co-op Steam project (Scavenge Protocol) on the side—combining procedural generation, co-op survival horror gameplay, and a focus on polished playable-ad style experiences.

YIGITHAN AYDIN

Started coding at 13 and entered the game industry at 18. Since then, I’ve built casual mobile games and playable ads using Unity and modern tooling, working across the full production pipeline from gameplay to shaders, editor tools, 3D simulation/Blender work, and motion design with After Effects. Currently I’m a Playable Ads Developer at Naphora Games Group, and I’m also building my own co-op Steam project (Scavenge Protocol) on the side—combining procedural generation, co-op survival horror gameplay, and a focus on polished playable-ad style experiences.

Available to hire

Started coding at 13 and entered the game industry at 18. Since then, I’ve built casual mobile games and playable ads using Unity and modern tooling, working across the full production pipeline from gameplay to shaders, editor tools, 3D simulation/Blender work, and motion design with After Effects.

Currently I’m a Playable Ads Developer at Naphora Games Group, and I’m also building my own co-op Steam project (Scavenge Protocol) on the side—combining procedural generation, co-op survival horror gameplay, and a focus on polished playable-ad style experiences.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Playable Ads Developer at Naphora Games Group
April 1, 2026 - Present
Develop playable ads from concept through implementation, including Unity/C# gameplay logic and integration work for playable ad formats. Collaborate on delivery of marketing creatives and ensure performance/UX targets are met for mobile autoplay/playable ad environments.
Senior Generalist — Playable Ads Developer at Ela Game Studio (Rollic Studio)
June 1, 2025 - April 1, 2026
Worked on playable ads and adjacent generalist tasks across game development and production. Contributed to features spanning Unity gameplay, marketing-oriented iterations, and tool/asset support to enable fast ad production workflows.
Playable Ads Developer at Voyager (Freelance via Ela)
March 1, 2025 - June 1, 2025
Freelance playable ads development work for Voyager, focused on implementing ad gameplay experiences and iterating based on campaign needs and studio feedback.
Playable Ads Developer at Voodoo
August 1, 2024 - March 1, 2025
Playable ads development in a mobile gaming studio environment, contributing to ad gameplay implementation and production delivery for campaigns.
Tech Artist at Rune Games
February 1, 2024 - August 1, 2024
Tech artist contribution on game projects, supporting pipelines and asset/game integration tasks aligned with production needs.
Game Dev — Playable Ads · Marketing at Ruby Games (a Rovio Studio)
February 1, 2022 - February 1, 2024
Worked on game development, playable ads, and marketing creative production. Built and supported playable-ad and marketing content, contributing to both engineering and ad/creative assets.
Game Developer at Uncosoft (Rollic Studio)
August 1, 2021 - February 1, 2022
Game development work for a studio setting, contributing to gameplay/production tasks aligned with team needs.
Motion Designer at WeBold Creative
February 1, 2021 - August 1, 2021
Motion design work for creative/marketing purposes using After Effects and related workflows.
IT Intern at Zero Density
January 1, 2020 - February 1, 2021
IT internship supporting internal technical needs.

Education

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Qualifications

Industry Experience

Gaming, Media & Entertainment, Software & Internet