I am a passionate and results-driven game programmer with 4+ years of experience designing and developing interactive 2D/3D and multiplayer games using Unity. I thrive on turning ideas into polished, playable experiences and enjoy collaborating with artists and designers to bring concepts to life from prototyping to deployment. I’m skilled in gameplay mechanics, UI/UX integration, Photon networking, and reverse engineering for optimization across platforms. I love optimizing performance, memory management, and implementing robust gameplay systems. I value clear communication and continuous learning to deliver engaging experiences.

Yusra Imtiaz

I am a passionate and results-driven game programmer with 4+ years of experience designing and developing interactive 2D/3D and multiplayer games using Unity. I thrive on turning ideas into polished, playable experiences and enjoy collaborating with artists and designers to bring concepts to life from prototyping to deployment. I’m skilled in gameplay mechanics, UI/UX integration, Photon networking, and reverse engineering for optimization across platforms. I love optimizing performance, memory management, and implementing robust gameplay systems. I value clear communication and continuous learning to deliver engaging experiences.

Available to hire

I am a passionate and results-driven game programmer with 4+ years of experience designing and developing interactive 2D/3D and multiplayer games using Unity. I thrive on turning ideas into polished, playable experiences and enjoy collaborating with artists and designers to bring concepts to life from prototyping to deployment.

I’m skilled in gameplay mechanics, UI/UX integration, Photon networking, and reverse engineering for optimization across platforms. I love optimizing performance, memory management, and implementing robust gameplay systems. I value clear communication and continuous learning to deliver engaging experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Freelance Game Developer at Remote
June 1, 2021 - November 7, 2025
Developed and deployed multiple Unity-based games across PC, Android, and WebGL platforms. Designed and implemented gameplay systems, player controls, physics, and animation systems. Integrated Photon multiplayer networking for real-time co-op and competitive gameplay. Collaborated with artists to create polished visuals and immersive experiences. Optimized performance through memory management and object pooling. Reverse-engineered legacy codebases for modularity and debugging efficiency.
Game Programmer (Contract) at Indie Studio Collaboration
May 1, 2024 - May 1, 2024
Worked with an indie team to develop storytelling and immersive gameplay projects. Integrated audio systems, dialogues, and cutscenes using Unity Timeline & Cinemachine. Built reusable tools and custom editors for designers and artists. Participated in QA cycles, bug fixing, and build testing for Android and iOS. Mentored junior developers on scripting standards and Unity best practices.
Freelance 2D Game Artist at Self-Employed
June 1, 2024 - November 7, 2025
Created 2D game art, UI elements, and character designs for indie developers. Produced concept art and promotional illustrations for client projects. Collaborated on game UI to enhance readability and player engagement.
Intern at NASA
January 1, 2026 - January 1, 2026
Selected for a competitive research internship focused on applying computational and design thinking in interdisciplinary STEM projects. Collaborating with mentors and research scientists to develop digital design and visualization tools that support aerospace and environmental initiatives. Strengthening skills in problem-solving, data visualization, and UI/UX methodologies for real-world scientific applications.
Freelance Game Developer at Self-Employed
June 1, 2021 - November 7, 2025
Developed and deployed multiple Unity-based games across PC, Android, and WebGL platforms; designed and implemented gameplay systems, player controls, physics, and animation; integrated Photon multiplayer; collaborated with artists to deliver polished visuals; optimized performance through memory management and object pooling; reverse-engineered legacy code for modularity and debugging efficiency.
Intern at NASA
December 31, 2026 - December 31, 2026
Selected for a competitive research internship focused on applying computational and design thinking in interdisciplinary STEM projects; collaborating with mentors to develop digital design and visualization tools that support aerospace and environmental initiatives; strengthening skills in problem solving, data visualization, and UI/UX methodologies for real-world scientific applications.
Freelance Game Developer at Remote / Freelance
June 1, 2021 - November 7, 2025
Developed and deployed multiple Unity-based games across PC, Android, and WebGL platforms. Designed and implemented gameplay systems, player controls, physics, and animation systems. Integrated Photon multiplayer networking for real-time co-op and competitive gameplay. Collaborated with artists to create polished visuals and immersive experiences. Optimized performance through memory management and object pooling. Reverse-engineered legacy codebases for modularity and debugging efficiency.
Intern at NASA
June 30, 2026 - June 30, 2026
Selected for a competitive research internship focused on applying computational and design thinking in interdisciplinary STEM projects. Collaborating with mentors and research scientists to develop digital design and visualization tools that support aerospace and environmental initiatives. Strengthening skills in problem-solving, data visualization, and UI/UX methodologies for real-world scientific applications.

Education

Bachelor of Science in Computer Science at William Paterson University of New Jersey
September 1, 2023 - May 1, 2027
Graphic Design Minor at William Paterson University of New Jersey
September 1, 2023 - May 1, 2027
High School Diploma at James J. Ferris High School
September 1, 2019 - June 1, 2023
Bachelor of Science in Computer Science at William Paterson University of New Jersey
September 1, 2023 - May 1, 2027
Minor in Graphic Design at William Paterson University of New Jersey
September 1, 2023 - May 1, 2027
High School Diploma at James J. Ferris High School
September 1, 2019 - June 1, 2023
Bachelor of Science in Computer Science at William Paterson University of New Jersey
September 1, 2023 - May 1, 2027
Minor in Graphic Design at William Paterson University of New Jersey
September 1, 2023 - May 1, 2027
High School Diploma at James J. Ferris High School
September 1, 2019 - June 1, 2023

Qualifications

Bachelor of Science in Computer Science
September 1, 2023 - May 1, 2027
Minor in Graphic Design
September 1, 2023 - May 1, 2027
High School Diploma
September 1, 2019 - June 1, 2023

Industry Experience

Gaming, Software & Internet, Media & Entertainment