Hi, I’m Alena Tumanava, a professional 2D animator and character artist based in Warszawa, Poland. I specialize in Spine animation and have a strong background in traditional frame-by-frame production and modern game art. I focus on applying animation principles like weight, timing, and acting to create high-performance assets for mobile and web casino games. I excel at full-cycle technical prep, PSD optimization, asset slicing, and collaborative team work to deliver polished visuals. I’m always exploring new techniques such as Spine constraints and procedural bone physics to push animation quality.

Alena Tumanava

Hi, I’m Alena Tumanava, a professional 2D animator and character artist based in Warszawa, Poland. I specialize in Spine animation and have a strong background in traditional frame-by-frame production and modern game art. I focus on applying animation principles like weight, timing, and acting to create high-performance assets for mobile and web casino games. I excel at full-cycle technical prep, PSD optimization, asset slicing, and collaborative team work to deliver polished visuals. I’m always exploring new techniques such as Spine constraints and procedural bone physics to push animation quality.

Available to hire

Hi, I’m Alena Tumanava, a professional 2D animator and character artist based in Warszawa, Poland. I specialize in Spine animation and have a strong background in traditional frame-by-frame production and modern game art. I focus on applying animation principles like weight, timing, and acting to create high-performance assets for mobile and web casino games.

I excel at full-cycle technical prep, PSD optimization, asset slicing, and collaborative team work to deliver polished visuals. I’m always exploring new techniques such as Spine constraints and procedural bone physics to push animation quality.

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Language

Russian
Fluent
Belarusian
Fluent
Polish
Beginner
English
Beginner

Work Experience

2D Animator & Technical Artist at Neomodeon Studio
January 1, 2024 - Present
Freelance / contract work creating high-quality slot animations and developing game assets. Responsible for technical asset preparation, including complex PSD optimization, asset slicing, and rigging in Spine; contributed to projects for Neomodeon Studio and Nestbound, focusing on Spine-based animations and game-ready visuals.
Art Director / 2D Animator at St. John Animation Studio
January 1, 2012 - December 31, 2016
Directed visual development and art direction, ensuring consistency from rough layout to final compositing. Managed creative teams and coordinated production workflows.
2D Animator / Character Artist at Belarusfilm Animation Studio
January 1, 2007 - December 31, 2021
Created traditional frame-by-frame animation for films and series, with a focus on emotional acting, character physics, and fluid motion. Executed complex scene assembly, asset management, and final compositing in After Effects.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet
    Spine 2D & Character Animation Portfolio

    Hi! I specialize in Spine 2D character animation, rigging, and dynamic game assets.

    Since this platform doesn’t support direct video uploads for Google Drive, you can view my latest Spine 2D reels, breakdown folders, and high-performance slot/character animations via the link below:

    👉 My Spine 2D Portfolio & Reels: https://www.twine.net/signin